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5.63 KB |
Edited Antolia (Aegean Region) XML fixer Fixes the XML problem in the first version, just replace the edited antolia.XML in RM file with this one |
05/03/03 by
Helot |
- |
639 |
0 |
0 |
5.63 KB |
Edited Antolia (Aegean Region) Exactly the same as Antolia but with different terrian, forest types etc. a nice change from the usual |
05/02/03 by
Helot |
- |
630 |
0 |
0 |
37.09 KB |
Great Isle A large island continent with a central Gaia citadel many cliffs and forests. The citadel and the vicious defenders guard the nearby gold. Your first player civilization type sets the environment. |
04/28/03 by
Ephraim |
- |
2471 |
0 |
0 |
100.88 KB |
Red Sea Migration Revisited N/A |
04/27/03 by
Pascal9872 |
4.0 (2) |
1550 |
1 |
1 |
80.11 KB |
Red Sea Migration A migration map similiar to Vindlandsaga, with square placement and more resources on the starting island and no starting raft. |
04/26/03 by
Pascal9872 |
4.0 (2) |
1388 |
0 |
2 |
5.32 KB |
Morovia Giant Map with a Maze of Forrestry and Clifs! |
04/14/03 by
mijcsmu |
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5709 |
0 |
3 |
247.61 KB |
Daemonwood Random Map Forest map with roads between villages, busy marketplaces, and fire spirits who burn the trees. |
04/13/03 by
Squishy |
3.0 (2) |
3746 |
0 |
5 |
80.8 KB |
Dried up Sea A land with plenty of wood, gold, and food. A Perfect land for great battles. |
04/11/03 by
kevin1989 |
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2818 |
0 |
0 |
5.14 MB |
Random Map Icons Ever wanted to have descriptive icons for the random maps you downloaded? Here is a collection. |
04/09/03 by
kalus |
5.0 (2) |
4587 |
1 |
2 |
8.79 KB |
Battle Ground Large open central battle ground area with an abandoned settlement. TC, gold, relics, huntables etc. are placed around the periphery of this area. The culture of the first non-gaia player determines the map type. |
04/07/03 by
Ephraim |
4.0 (2) |
3235 |
0 |
0 |
8.65 KB |
Battle Ground Large open central battle ground area with an abandoned settlement. TC, gold, relics, huntables etc. are placed around the periphery of this area. The culture of the first non-gaia player determines the map type. |
04/06/03 by
Ephraim |
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757 |
0 |
2 |
5.47 KB |
Cold Sea A change of Meditteranian |
04/06/03 by
kevin1989 |
2.0 (1) |
1444 |
0 |
1 |
164.93 KB |
akMerchantsNBandits Run a trading route as a merchant. Capture the cart as a bandit. SP/MP |
03/31/03 by
ak vie |
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1427 |
0 |
4 |
5.2 KB |
Random Map Script A Nomad style RMS |
03/29/03 by
Fast_n_Painless |
2.0 (1) |
856 |
0 |
1 |
5.81 KB |
Sudan Sudan: Subcontinent Africa with labyrinth like paths traverse an large palm forests and imbedded cliffs. Trails lead to abundant gold and relics. Map provides good layout for developing midgame and endgame strategy. |
03/27/03 by
Ephraim |
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3742 |
0 |
3 |
5.8 KB |
Artica Artica: Snow covered land with a labyrinth of paths that traverse an extra large heavily forested map. Trails lead to abundant gold and relics. The Random Map provides a good schema for developing midgame and endgame strategy. |
03/27/03 by
Ephraim |
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2539 |
0 |
1 |
5.77 KB |
Macedonia Multiple labyrinth like paths traverse an extra large forested map. |
03/24/03 by
Ephraim |
4.7 (3) |
7616 |
1 |
2 |
238.5 KB |
Mountain King and Stronghold Players are connected by passages guarded by Gaia units. King of the Hill and Regular gameplay. |
03/22/03 by
icyhandofcrap |
4.8 (5) |
5815 |
1 |
2 |
4.37 KB |
Black Forest RMS with forests seperating opposing players. |
03/19/03 by
Fast_n_Painless |
4.7 (7) |
9038 |
0 |
4 |
6.62 KB |
Crimson Isles Fight your enemy from shore to red shore. |
03/15/03 by
AlfaSub |
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1841 |
1 |
0 |
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