pretty much your average escape, average size map.
has a store isolated in map, food is currency.
Hunters gain food by building kills and +1k gold on civil kills
Runners gain food on hunter unit kills.
The main thing that separates this escape from others are the number of relics on the map. There is about 6 relics that are put in semi-random locations among the map. Both hunter and runner may aquire relics. If they take relic to a relic-return station they will receive the effect which the relic was named by. These effects include:
-increasing food per kill ratio
-increasing speed of units
-increasing/decreasing build speed
-gaining a godpower that summons a roc (1-use)
-increasing unit defence
by "semi-random" i mean they aren't entirely random as to where they are placed, there are about 6 different combinations in which the location of each 6 relic will be different. Additionally there is a separate trigger that makes the two relic-return locations 2 of 8 different locations. The effects are gained specifically to the player who obtained the relic, excluding 1 or 2 effects.
The balancing of this game goes to the hunters. It's not that their units are OP or anything, but if they stay through the game they'll most likely win (hunters never really win anyway). Their upgrades just far exceed anything, and in the store they can unlock "unlimited pop", which can cause some errors if there's too many units on the map. From sheer numbers the runners will lose their bases, and if that's not enough at 2mins left, all buildings are destroyed :3. If that's not enough (maybe the runner has all 6 relics + roc), at 30 secs left hunters get a plethora non-ranged based units all over the map. But after playing online the hunters deem it "hopeless" and usually quit. Oh well, it's pretty fun for both sides playing through it!