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Author |
File Description |
Scots_Guard |
Posted on 07/21/11 @ 03:49 PM
File Details |
Version: |
AoM: The Titans |
When a man is drafted into a war that is splitting the world into pieces he deserts.But is hunted down by the army.(More parts to come). |
Author | Reviews ( All | Comments Only | Reviews Only ) |
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Madsen |
Posted on 07/23/11 @ 01:44 PM
Playability: 1
I was very confused when I first played this. You didn't make use of the objectives banner which is a very important thing to do when designing a scenario. Lagg of this creates confusion and makes one ask themselves multible times: "What do I need to do?". I take some points away from this because, when the message showed up that told me what to do, I was reading what the Inkeeper said and ignoring the message because I still thought it said "The Inkeeper must survive". I know part of this is my own fault, but I still say: lagg of use of objectives was the most guilty one here. Also I didn't know how to win before I checked the triggers. One more thing to mention is that there were no music, no sounds, and because of that, little entertainment.
Balance: 1
Obviously, the humans lose the battle because of thier weakness against giants. Of course there are also heroes, but katapeltes without even the sligtest upgrade, will quickly result in a loss against the huge army of giants.
Creativity: 3
Well, a huge army battling another huge army I have seen before, but I haven't seen something like a single man fleeing from a war because he was forced in it and didn't want to be there, and then when he gets to the gateway of freedom, soldiers from his own side of the conflict wants execute him, for lettting down his friends in the army.
Map Design: 1
This scenario needs a lot of eye candy and mixing terrains. The only terren type I have seen in this scenario is grass with snow, (can't remember what the editor calls it) no other terrain. Trees... the trees were way too dense - I could compare it with a single square meter of grass in real life. Way too dense. I can see that creating a scenario like this doesn't take much more than 5-10 minutes to design.
Story/Instructions: 1
Well, the instruction in this thread says it all. The instructions in the scenario is much more poor. It's like, you have to go through this thread to know what's going on. A good advice: make the instructions in the scenario be so clear, that it could be easy to understand even if the file was found on an USB cable. And don't expose everything, that's happening in the scenario, in the thread.
Additional Comments: Please, don't quit, but learn from your mistakes. There's plenty of guides in AoM Heaven, that you should check out. I know I was harsh on many of the points here, but instead of looking at them as insults, look at them as ways to improve your future scenarios. I assume this is one of your first scenarios if not the first. This is also my first review.[Edited on 07/23/11 @ 02:19 PM]
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HGDL v0.8.2 |
Rating |
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1.4 | Breakdown |
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Playability | 1.0 | Balance | 1.0 | Creativity | 3.0 | Map Design | 1.0 | Story/Instructions | 1.0 |
Statistics |
Downloads: | 306 |
Favorites: [] | 0 |
Size: | 145.46 KB |
Added: | 07/21/11 |
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