The Relic of Awesome Power
Posted on 08/08/11 @ 09:46 AM (updated 11/14/11
||AoM: The Titans
The relic of awesome power
Basic Game Rules
Everyone starts with an Atlantean Hero Villager and has two aims.
- Find a good area and seal it off with towers and walls. Also create good transport links by building and shifting sky passages.
- Find the relic of power.....
The relic of power
The relic of power transforms that player (And his team if a teamed game) into a powerful unit and can summon more units. With these they need to find and destroy the other players.
If you find the relic again you change into a better unit, can summon better untis and get another power.
If one of your opponents finds the relic then muahahah bad luck for you! You lose all your units, all your powers and go back to being a villager again!
You have a super pharaoh and can summon minotaurs by spawning monkeys. TIP: If you have my superpack then the shortcut key Ctrl_. will put the moneys into a loop build.
Hunter Power: Walking Woods
Runner Power: Spy
TIP: If you are playing a team game you the pharaohs to heal each other.
You have a son of osiris and can summon battle boars with your attack.
Hunter Power: Plague of Serpents - summons fire giants
Runner Power: Restoration
TIP - Stand still to heal more effectively from restoration.
You have an osiris and summon Guardians with your attack!
Hunter Power: Meteor
Runner Power: Forest Fire (Create an area to hide in)
...Secret... Play the game and find out!
Hunter Power: SPCMeteor
Runner Power: Shifting Sands
Current version: 20. (Included the old version 14 though)
Version 20 infact has quite a few major changes including an extra intermediate level, more spawns plus a few bug fixes from previous versions.
Version 10: initial AOMH release
Version 11: villager spawning bug fix
Version 12: fixed lag when team relic ownership changed, added scenary objects and a few new messages
Version 13: MAJOR bugfix caused by certain establishment objects
Version 14: A far better fix of the same bug than version 13.
|Author||Reviews ( All | Comments Only | Reviews Only )|
Very funny, and good. It's fair not like those escapes where the hunter is op or the runner is op.
I hope you fixed that bug what I told you :P
Since this game more similar to a scenario game than a random map script, I will use the multiplayer scenario guide to break it down. :)
So, as far as bugs go, I have never found a bug, but this does not mean the map has perfect points here. I think there is room to improve on the gameplay aspect. The game as it is, is pretty solid, and is fun to play on it's own. But, at time I thought it was a little... simple. Also, when the powers were stolen, it laggs for a couple of seconds. I assume that this obstacle is a hard one to overcome, but I think you should see If you can fix that up a little. There is a lot of confusion for new players, and it usually take a couple of tries to do somewhat well. Something you might consider are changes in the game due to different settings, such as difficulty.
The balance I think is as close to balanced as you can get. As long as you play it smart, and have a wide range of vision, you can easily find the relic and upgrade yourself, and steal the power. But, players will need to find that point where they have enough coverage to start relic hunting, and If someone gets the relic very early on, it can mean the game ends really quickly, due to them killing the other players, or It forces the other team to get the relic. Which will cause this "tug" I have found at the beginning where nobody can make a lot of towers, and It is based a lot on luck of finding the relic.
Well, nottud, you are very creative with your maps. You show time and time again that you are one of, if not the, best at what you do here. This map is incredibly creative, I have never seen anything like it before, and the twist it puts on a escape game really make it unique, and fun to play over and over again. The leveling is something I also think is quite creative, I have never seen anything quite like level 4 before haha, very well done. I think after examining that map, and some few error messages such as "titan failed to unload from feather", I have learned some really neat tricks myself.
This is one of the more tricky things to talk about, as the design is never the same. I enjoy the fact that when I play it over and over again, it is not the same old boring theme, hades or olympus etc. The 'theme' changes, and I enjoyed that. That layout the map generate is quite perfect for this game, It makes for great gameplay and great strategy. To be honest, I think my favorite theme is actually the one with just GrassA, pine trees, and greekcliff! I also liked that sometime there are holes in the forest, that you can time shift into. It let me out of situations where I got stuck in a dead end. Despite all of this, you could have added a bit more. maybe some rocks, maybe some heavenlight, and tamarask trees wouldn't hurt either. I think in a future version you can put more smaller objects in the game, I would really like to see that.
Story / Instructions-
As I said earlier, new players were often very confused. It is difficult to have instructions on a rms, but you could have done better. I found a lot of the time people just said "this is dumb" and left, but that is simply because they did not grasp the raw awesomeness this game provided. Story is unnecessary, but it might be nice to provide something. But once you got the hang of it, and with a little help from some more experienced players, you can get quite good quite fast. I look forward to playing more games with you, and reviewing as well ;)
This was a blast to play with you, one of the best games I've played in a while. You really should start making a lot of new maps here, nottud. I really enjoyed this, I am confident I am not the only one.
**EDIT** I upped the rating to a 5, I love the new embellishments and how much less lag there is! Great work, but you should make sure that you can't attack the gaia buildings, b/c when you are SoO you can farm them for boars. But it doesn't matter that much.
[Edited on 08/10/11 @ 10:57 PM]