Let's see... Amanra is placed far from her base, right inside the enemy's base, apparently expecting rescue from her comrades. After I have destroyed all of the enemies' units and building visible to my eye I still did not win. Turns out there is a single male Greek villager on the far east of the map blocked by trees and I managed to kill him with my Ballistas. Otherwise, everything went smoothly.
It's just too easy. You start with an army of Toxotes, Chimeras, Ballistas, some mortal Greek Heroes, and an Arkantos God (from the New Atlantis campaign), you also start with several meteor god powers. Player 2 gets a Living Statue of Poseidon and a few Nemean Lions and Fortresses. I destroyed their entire base using only Arkantos God and then used my meteors and Ballistas to kill off the last villager.
"Destroy an enemy for absolutely no good reason at all..." is a concept i have seen over countless times during my history of playing AoM. Maybe something unique like a Safari or a Mafia theme would do good? Or maybe you could do another supremacy map yet with some quirks and twists?
Map Design: 2
I do like the cliff and pits on the map, but the rest is just GrassA and cluttered pine trees. Also, there was no eyecandy or even a single embellishment. Something simple like overlapping several buildings into one spectacular building would make this category score much higher.
There was literally no story to back up the reason why the Zeus followers want to destroy Poseidon's (maybe from the events of "Fall of the Trident"?). Nonetheless, I gave this a 2 because of a simple yet clearly understandable message in the beginning telling me to destroy the enemy.
Don't be discouraged by my review. I myself isn't that good of scenario designer either, and since it's been a while after someone last uploaded a scenario, it's people like you that keep the popularity of AoM alive. If you're still confused about advanced map designing, try reading the scenario designing tutorials a little bit further, and even copypaste them into a word document in case of internet problems, or even put them in an external storage just in case your computer gets a virus! Or you can contact other prolific map designers and learn from them. Keep up the good work! :)
[Edited on 09/26/11 @ 08:31 AM]
Posted on 09/24/11 @ 11:40 PM
that review was a bit... harsh?
I also think it's a little short >.>
Posted on 09/25/11 @ 12:36 AM
Come on, Glen654, at least I didn't use profanity or the like. ;) And by short, do you mean the scenario or the review?
[Edited on 09/25/11 @ 12:39 AM]
Posted on 09/25/11 @ 08:00 AM
Dude that was too harsh!
Keep designing! Everyone starts out at a poor state, I reckon you could name anyone on this site and they all designed maps like this before they became good ;)
It just takes some practise to get used too :D
Posted on 09/25/11 @ 03:20 PM
Are you saying I use to much profanity?
This might be true, I get the message I can't post something b/c of word choice quite often >.>
I thought the review was short.
And to the designer, keep designing! It's people like you who keep aom alive!
If you need any tips/tricks/help you can contact me ok?
Posted on 09/25/11 @ 06:33 PM
Or contact a staff member at AoM Heaven... wait im in charge of downloads... so contact me ;)