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Author |
File Description |
CharlieDog |
Posted on 10/02/11 @ 06:21 AM
File Details |
Version: |
AoM: The Titans |
The Four Civilizations
Preface:
It's been a long time since I've actually made a scenario, but I decided to upload this one which I made a long time ago and will hopefully provide an enjoyable experience for some of you. Please make sure to read the objective, hints and spotlight. Thank you.
Note: The armies aren't balanced perfectly, you may find it difficult as one team and easier as another. Fortunately, you can exit and restart the game. If you find it too easy for one tribe, either ramp up the difficulty or change tribes.
Story:
Time began with the first great war (cliche), however the four tribes (Atlanteans, Greeks, Norse and Egyptians) eventually made peace. Each tribe was alotted a space of land, but slowly resources began to run out and the tribes began sneaking into each others land. The fighting broke out into another war and everything began to die, except the Garden of the Gods. Now war has taken the four tribes to the last place where things still grow. The Gods have watched as their land was destroyed and have finally decided to intervene in the way of a hero.
Features:
Hotkeys
Four different heroes to choose from
You control only your hero, all armies are created from triggers.
Respawning men who follow you around.
Difficulty levels
Mythical monsters
Rebels, who have, unfortunately, somehow managed to begin building a titan gate.
Good luck. |
Author | Reviews ( All | Comments Only | Reviews Only ) |
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Marauder1221 |
Posted on 10/06/11 @ 06:44 PM
Playability: 3
For the most part it was playable, but sometimes right when I started it said "You have been defeated" And sometimes the squad wouldn't follow you.
Balance: 5
It was perfectly balanced. Sometimes it was unbalanced, but otherwise, perfect.
Creativity: 5
Great scenario idea. I loved choosing the civilization(Greek's the best). Although it would've been nice to see more hero choices.
Map Design: 3
Pretty good. I'd like to see more terrain other then grass. Maybe a few more rocks or logs.
Story/Instructions: 5
Great. The intro explained most of it and what it didn't cover, the objectives did.
Additional Comments:
Just a few. Sometimes the tech trigger (I.E spartiarte upgrades) didn't work sometimes, along with the squad following you. All in all, fantastic scenario. |
Knarrenheinz |
Posted on 10/09/11 @ 12:51 AM
Playability: 4
(Good scneario. I gave you a four 'cause the scneario was enjoyable, not boring and it kept you on the game. And I really enyoed it. Although, this style of scenarios are the ones that I like less, like I said, it really kept me playing and it wasn't boring.)
Balance: 5
(Excelent balance. The only thing that I've noticed is that when I defeated two nations, my troops get stucked on the center on the map, round the watering hole and they didn't move. So it was difficult to defeat the remain nation with the few spawned troops and me having a whole army stucked in the center of the map.)
Creativity: 4
(Very creative. The context is really good. Altough is not a super production, is a very creative and original map. I resalt the civilizations powers, they were very useful.)
Map Design: 3
(Not much to say here. The map was well decorated but it was very plain. Maybe you could add a bit more of eyecandy and make it look a bit real.)
Story/Instructions: 5
(Very clear instructions, hints and the bonus spotlight. They said you exactly what to do and also some useful things. Very good)
Additional Comments:
I really enjoyed it, a very good scenario. It was very fun, although it has some bugs, but nothing serious. Congrats :) |
AldrinSelvaraj |
Posted on 10/22/11 @ 03:43 AM
Playability: 5
It Was Easily Playable And so interesting when i was playing it was feeling like it is the most interesting scenario
Balance: 5
It Had No Bugs that i could record Its Balance is Awesome. the enemies are attacking simuotanesley this could've taken a lot of triggers and time
Creativity: 5
It Was Awesome When I could choose the civilization i chose greek it was the biggest and it was more awesome when you could choose an hero for the scenario i chose ajax but i lost, it was creative when the titan,medusa,hydra or other beasts appear to destroy you but the thing i did'nt like is when i could not summon any monster but that could'nt decrease the rating
Map Design: 5
the map design was so good i could give you 7789768567/5 but 5 is the max
Story/Instructions: 4
The story was cool but not that much, cuz its just a conquest with a slight little story behind it
Additional Comments:I think there must be a new version of this
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Rangerboy44 (id: rangerboy44) |
Posted on 02/22/13 @ 06:51 AM
Playability: 3
In the middle of the game it will say You are defeated? Please fix this.
Balance: 5
It is a good even game.
Creativity: 5
Very original I first thought it was something like mythodea but it is a new game entirely.
Map Design: 4
I really like the paths you created and the towns.
Story/Instructions: 5
It really does not need any instructions. Its a straightforward game
dditional Comments:
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The Eley Crew 2 |
Posted on 01/16/16 @ 11:02 AM
This is my first review, and I just signed up today. If you could tell me what all I need to do to improve my future reviews I'd be happy to do that.
Playability: 5
This game was actually a LOT of fun. I was able to play pretty easily and most of the time I ended up never being defeated. Also, I enjoyed being able to select my own hero, as each hero brings something unique to the table each time I play.
Balance: 3
You did good with balancing in some aspects, but the Norse were simply the overpowering choice. The Norse were INCREDIBLY overpowered with their Fire Giants and Frost Giants. Also, attacking patterns were pretty much the same all around, and it was easy to predict where the enemy was going to go and which of my units were going to attack. Also, my guards that protected the center ended up running off and stopped guarding my base, leaving me open to attack. Also, the fact that your soldiers go to the center after you defeat a nation is extremely annoying, as they get in the way of healing do nothing. ALSO, the squad was a bit wonky, and sometimes instead of running away when I did they'd stay and fight, getting themselves killed. Also, after attacking the first nation it became clear where the heroes were hiding in each base. It became too easy to win after beating the Greek nation first, because no one was stopping the giants breaking in through the left wall.
Creativity: 5
I LOVED the idea you were going with here, and I like how you implanted it into a gamemode. Each religion fighting for dominance was a nice touch and the fact you had a squad of soldiers following you also helped. I also liked the idea of the rebel army, but they were also a tad bit disappointing. However that doesn't change my opinion.
Map Design: 4
The map was pretty well designed, and I enjoyed walking around on it. However, it was a bit small and it could of been increased in size and become a tad bit larger. I felt like I was cramped when I was fighting against the enemy. Also it was a little to easy to reach the enemy bases because of the length, and it provided very little fighting area. Most of the fighting went down at the bases.
Story/Instructions: 5
Your storyline was very well thought through and organized and the instructions in the objectives banner were pretty well organized. You did well with organizing and explaining what I was supposed to do, and it helped that I was always ready for the special enemy unit in the center.
Additional Comments:
I really enjoyed playing this, and it's still my favorite. So far I've won with Norse and Atlantean.
But seriously, BALANCE THE NORSE. They are WAY overpowered, and some AI configuring would be nice.
Overall, Great Scenario.[Edited on 01/16/16 @ 11:06 AM]
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HGDL v0.8.2 |
Rating |
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4.4 | Breakdown |
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Playability | 4.0 | Balance | 4.6 | Creativity | 4.8 | Map Design | 3.8 | Story/Instructions | 4.8 |
Statistics |
Downloads: | 2,125 |
Favorites: [] | 0 |
Size: | 187.71 KB |
Added: | 10/02/11 |
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