Sceop was a mercenary.
During the war between two egyptian princes Sceop and his friends were recruited by the prince from the south.
He and his friends fought bravely, but the enemy has beaten them. Out of his group, only Sceop managed to escape the massacre.
Now Sceop wishes to learn magic and defeat the prince from the north but first he must prove himself worthy...
Everything went smoothly during play, but the controls were somewhat wobbly and I sometimes got stuck on the walls but I managed to get around that. There's also a few easter eggs in the maze that got me excited when I found them.
It took me five full minutes to get to the well, but other than that I thought the maze was a bit too easy and short. Maybe adding some traps that will tease the player but not cause too much frustration would be a nice addition?
Well, I've seen plenty of other maze scenarios before, but this one is different, VERY different. Not only you have to use the arrow keys to navigate around the maze instead of the mouse, but you also disabled the minimap and added a backstory! Very good!
Map Design: 4
Well, the maze was just walls but I don't see anything wrong with that. I thought the opening cinematic was plain with just normally placed houses and lack of eyecandy or embellishments with the exception of several fountains and so does the ending. I love how you used campaign animations and dialogue with pictures for the cinematics.
Instructions are crystal clear, but I thought it would be better if you put the controls instructions on the hints section rather than in the spotlight, which would be filled instead with the backstory of the scenario from the summary above. I think it would be nice if you added a cinematic of him fighting alongside his comrades against the north prince before the cutscene where he wants to become a mage.
This is great! This may be your first submission here, but it sure is great! This scenario is only the beginning though, probably the start of a full campaign. I expect more from you, ORm0rni! ;o)