This is a test RPG, to see what the public thinks of my style of RPGs.
||AoM: The Titans
Dont be discouraged by this, because I have made it to the best of my ability.
Please read the readme, and review or comment.
*Please note, this requires liquidfirestudio's Incident 39 Teaser. Credit to them for all new models.
Get Incident 39 here:
~~IF YOU THE GAME CUTS OUT AFTER THE BOAT MOVIE AND YOU LOSE, PLAY THE GAME IN EDITOR AS PLAYER 4!
TRY NOT TO LOOK AROUND, OR YOU REVEAL TOO MUCH!
IF THAT STILL FAILS, YOU DID NOT DOWNLOAD INCIDENT 39!!!
Thanks, sorry for the caps.
|Author||Reviews ( All | Comments Only | Reviews Only )|
Ooh, I've never reviewed a scenario which requires a total conversion mod before, and it's because of this reluctance that I only began to review this scenario now. Incident 39 is actually two years old, and I commend you for taking the time to make a scenario for this old mod, so let's give it a shot.
In the opening cutscene there's a ship that's sailing down, then cuts to a beach full of people, then cuts back to the ship which is now docked, then the screen fades into black, and the overlay text "doom, death, corpses" appears. I now find myself at my character's house, and I'm told to grab my gun from my locker on the wall. Good thing I played the mod's gameplay tutorials first, otherwise I'll get stuck. I then exited the house (The door and wall placements weren't firm enough so I simply squeezed through them rather than having to open the door, so please fix this) and I came across a road finding soldiers fending off a couple of Pachycephalosaurs that can send people flying with their headbutts. I managed to aid them in killing them before they can kill a single soldier, and then they followed me around wherever I go. I marched further to find myself fending off more Pachys and almost got myself killed while my soldier allies are constantly reseting their attack animations without doing any damage. It was a very close call, and before I proceed to the fort, I find a place filled with people who are sheltering themselves from the rampaging oversized lizards. I then continued on to the fort where I greeted the fort's commander. He explained that the fort was built right before the outbreak and a choice dialog popped up and chose that I found some survivors in a shelter not long from the fort. He then told me that I should take a rest at one of the tents because going back to my house is too dangerous. The next day, I was greeted by the refugees of the shelter from yesterday and they gave me some armor and better weapons. The commander informs me that a major attack on the fort by the dinosaurs will happen in the next few minutes. See the balance section below for further details on the attack. After holding them off for several minutes, a helicopter arrives and I fly to safety. The ending is a bit...diss-appointing. See it for yourself.
The long attack animation delays of my units nearly caused the death of my main character while fighting off Pachys during my trip to the fort. However, during the timed defense of the military fort, the masses of Pachys were dumb as rocks, trying to attack the soldiers on my walls, completely ignoring me and the other soldiers on the ground, allowing me to finish them off without taking any casualties. In short, the scenario was hard at first, then became easy in the end, and we all know that good RPGs always have the reverse. Please improve this.
Well, I see a lot of potential in this RPG. Only problem is that people are reluctant to play scenarios that require mods, especially if they are total conversion mods. You should really add secret areas, hidden loot, and all those other stuff in famous RPGs to entice people into wanting to play this scenario even though it requires a mod. You should really see how Khan & Steak promotes their scenarios and take note. Don't forget to download more advanced triggers, especially from those made by perpetual_n00b and others.
Map Design: 3
So why am I not supposed to look around, even though exploration is a core mechanic in RPGs? Now I know...WOW SO MANY BLACK AREAS WOW THE EDGE OF THE MAP WOW IS THAT YER MUM WOW WEE WOW. What did I just say there, you ask? What I meant is that while some parts were lacking, the map design is good overall. Which parts are bland? The fort and its surrounding areas; It's all GrassA!!! You should use city tile, add more embellishments like crates and barrels which act as supplies and add more realistic walls using Automaton statue bases and Thor Hammer Heads.
The story reminds me of that scene in the second Jurassic Park movie, The Lost World, where a T-rex goes on a rampage causing much havoc and screaming in the entire city, which was my favorite part in the entire movie. However, I was extremely cheesed by the ending in this scenario, but then again it's only a test. Instructions are crystal clear. You should really give unique names to the characters of this RPG rather than just simply "Commander" or "Main dude".
The real problem lies not in the scenario, but in the mod itself; The limited number of dinosaurs (only Pachys, Dryosaurs, and Dilophos) plus other mod problems really hamper what sort of potential this mod has. You should improve not just the scenario, but also the mod itself by asking permission from the original modders (if you can) to improve upon this scenario yourself like adding more species of terrible lizards and further refine the mechanics and gameplay of this mod. You can do this by taking inspiration and concepts from other dinosaur-related media, except Barney. ;-)