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Downloads Home » Modpacks » How to stop units from sinking in the ground after death 2!

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How to stop units from sinking in the ground after death 2!

Author File Description
aom expert
File Details
Version: Both
I'm sure some of you have seen my method of keeping dead units above the ground; the trick uses the set animation trigger effect. Here is another version of the effect that will transform your game so that All units, without prior setup, will not sink into the ground after they die. Great for those realistic battles.

To Install:
Copy the "corpsedecay.xmb" file to your default aom data folder (C:\Program Files\Microsoft Games\Age of Mythology\data).

To Uninstall:
Simply delete the file you copied into the data folder.

Have fun
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
FrozenUser12 Good, now can you make a mod that allows the use of normal animations of units in Set Animation triggers?

[Edited on 11/25/11 @ 02:34 AM]

aom expert
File Author
WinstonShnozwick I don't see how this is very useful in terms of multiple people downloading it for in a scenario. If they only download the modpack, then the effect only works for the people that do. Which is irrelevant because the effect can be made easily for anyone regardless of having downloaded with the use of simple triggering in a scenario.
aom expert
File Author
Most of the stuff I make is for newbies. There are also some people who just don't play online. I put this file up so it can be used whatever way people want to use it. Some it works for, others it doesn't. I'm not forcing people to use this mod.
Ingvarr I just want to know what trigger i can use to prevent units from sinking
aom expert
File Author
Condition: Percent Damaged: =100
Effect: Set Animation: default

Make sure you do it for each one.

[Edited on 04/02/12 @ 06:33 PM]

Ingvarr This triiger does not work for me , i have followed all the steps ,any tips ?
aom expert
File Author
make sure its on high priority and run immediatly. its also critical you have a seperate trigger for each unit. if percent damaged doesn't work, try "is dead", but percent damaged should work.

Oh i forgot - very important: the unit must be killed by something in the game. deleting doesnt work. you can how ever use a kill effect if you need to.

[Edited on 10/20/12 @ 09:17 PM]

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