In this map, you have to play like a normal supremacy, but there is strategical places to capture, you will find the description inside of the game. If you control the center, you control the game... (And take care of the sea, that gives you more advantage)
|# of Players:
||AoM: The Titans
Hope you like it, if you find some bugs, please tell them to me here...
|Author||Reviews ( All | Comments Only | Reviews Only )|
Alright, instead of nagging at Cerberus above, I'll just give my own review to this scenario:
For starters, I played this scenario as single-player (using Admiral AI for the enemies and at moderate difficulty) and they pretty much put up a good fight against me. However, they seem to have trouble with building space (see below). Every base has a large number of resources like gold mines, trees, food in the form of herds of giraffes led by a gigantic Giraffe King (who still has the same stats as its underlings) and numerous schools of fish.
All the players are basically equal. However, spaces of buildable land are scarce, especially in the middle, even when I cut down all the trees. Can you please remake this scenario on a larger map? The control point in the center should be guarded with hostile units and towers to make the map somewhat harder and longer to finish.
Other than the fact that there's a crucial control point in the center which will give me a huge advantage over my enemies if I control it, it's just like any other supremacy game. Adding different bonuses for each god (and maybe random events) would be nice.
Map Design: 3
Since this is a multiplayer scenario, eyecandy is minimal to prevent lagging. However, there are a few problems: The land terrain is predominantly GrassA and it would be better if you mix the terrain with different types, like GrassB, GrassDirt, Gaia Creeps, and so on. Don't forget to add rocks, rotting logs, flowers, bushes, etc. It seems that you've only used the beautify button for the rivers and I suggest adding water reeds and seaweeds manually. The only eye-catching scenery is yourself (as a gigantic, nearly-invincible Arkantos God surrounded by columns and implode spheres in a square of lava in front of a adamantine gate in the north) and a giant neutral town center filled with people which represents map designers in the west that are simple but cool.
Instructions are there (Whoever controls the center, controls the game) and there are also some objects with changed names that added more flavor into the scenario. Storyline isn't necessary but it would be better if you added one. It would be good if you also add a short cinematic that explains the scenario's situation.
Nice map, but it could be even better! Keep up the good work! ;)
[Edited on 12/04/11 @ 12:33 AM]