This AI is disigned for costum scenarios, and to attack enemy units and buildings - whereever they see any. This AI does not train its own military, but are relied on triggers. So interval, quantity, and quality are all defined using triggers.
To get the AI to attack after spawning some soldiers with Army Deploy, the scenario disigner must use AI Func effect and type
'launchAttack' followed by parameter to make the AI attack differently if you want.
0 --- Default - the AI will attack everything it comes across.
1 --- The AI will focus on military.
2 --- The AI will focus on buildings.
3 --- The AI will focus on villagers.
4 --- The AI will randomly choose one of the four mentioned before.
1 - Download the file.
2 - Copy or drag the file into your ai2 folder. It's usually in C:\Program Files\Microsoft Games\Age of Mythology
If you have any bug reports or ideas to improve this, then post them here. Please post what and why you liked or didn't like this. Any messages are acceptable, so don't be afraid to post.
UPDATE 1 (on the same day as uploading)
* The AIs units no longer stand around in the base they just destroyed. Something I found out short after uploading.