Welcome!This is Nickonhawk's Puzle World, with two mazes, a cannon blast, special effect, a race: an epic scenario, in a map smaller than 100x100!(I made it that small because it's loading faster)
||AoM: The Titans
The hardest part is at the beginning, when you really don't know what to do(or what to chat.
Now you'll need some in-game tricks!
>#1.At the beginning, there is a message who tells you to click on a chimera statue.Anything you do, just don't click it.
>#2.If you are somewhere high, on a platform, stay in the middle of it to prevent a little bug.
>#3.You'll ecounter a strange cannon. Stay on it's left wing to interact with the cannon.
That's all for now!Oh, and wait, some good news for FrozenUser12: there's no music, just the SCX file!
|Author||Reviews ( All | Comments Only | Reviews Only )|
"Some good news for FrozenUser12: there's no music, just the SCX file!"
Well, that's good for at least me, but is the scenario itself good? Let's find out!
So I boot up the scenario, and I start in the south corner of the map, I spot a miniaturized Egyptian Titan named Bird (O_O) standing beside a pool surrounded by obelisks. He says something, but then he stops and I don't know what to do next. I tried everything, nearing and clicking every object I see, and I still don't know how to progress further! I finally called for quits and decided to look at the triggers, and I was shocked to find that I had to type in an extremely random full-sentence chat command that no one will ever know. Wouldn't it be much easier to just type in "Talk" instead? Not being able to pass the first level due to lack of information on what to do is a huge downer.
This is a real wingdinger: Most of the puzzles, especially in the beginning, are impossible to solve without looking at the triggers in the editor and modifying a few things, and puzzles that CAN be solved without having to do those just happen to be too easy. When I did pass the first puzzle after having to type in that extremely random full-sentence chat to Bird, I progress further only to find that the next puzzles were super-easy; a fetching quest for a statue, and two awfully simple maze games, plus a "race" with a slow-as-molasses minotaur.
Being a puzzle scenario, I can easily sense a LOT of creativity values in this scenario. Unfortunately, those values are bogged down by some really bad production values, with the awfully easy and simple puzzles and fake difficulty. Yes, you may have some potentially funny jokes thrown around in this scenario, but they're all ruined by the numerous bugs and fallacies!
Map Design: 2
Overall, the map is REALLY bland, with only the starting area being the most appealing out of them all, and even then, it's design is relatively simple without any particularly unique eyecandy save for the "cannon".
Geez, not only you provide zero instructions and hints, what's there is littered with numerous grammar and spelling errors, especially beige prose! I cannot pass the first level on my first try because the chat command is extremely random that only the author of this file will know what to do, so change it to something more practical (like "Talk") and explain it beforehand in the objectives banner!
I'm afraid I have to say that this scenario is worse than your previous ones, but don't be let down! Learn from the designing tips and other scenarios here, and keep experimenting plus polishing! ;-)