Astrological Design Presents
||AoM: The Titans
The Castle: INVERTED
I think I started this version a few months ago, basically just to see how hard it would be. It was a balance test from the start, took me a few hours to get it running. But it was ridiculously difficult to balance... apparently, human units are particularly particular about their counter units, and myth units don't do all that much bonus damage against them. Give the solider another hundred hitpoints and a few buddies, and they walk all over myth units. This is why your temple spawns Automatons instead of shades.
As you probably have deduced, I've added armies of human units that attack the Castle (as opposed to the myth units from earlier versions), and as the game goes on these armies will get larger, as the game goes on, you get more heroes/myth units, etc. etc.
All three of the Greek Special units (myrmidon, gastraphetes, and Hetairoi).
You start out in the Mythic age
There are the four difficulty settings,
Only the one initial cinematic,
A respawning relic, take it and another will appear in it's place,
Some interesting eyecandy,
A fight built to suit the defensive player who doesn't mind an adrenaline rush from fighting fifty myth units at a time,
All the good campaign heroes (Kemsyt, Gargarensis, and Kamos aren't available).
Eventually you'll get to fight a Titan (Never played it that far; that's 8000 seconds in).
Two SoO, and twelve Valkyries,
Sexy Assistant is available (If you have the Cheat Code)
An end, based on how many units killed, more for higher difficulty,
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It's pretty fun, no bugs whatsoever, works great
I played it on medium, walled a bit build tons of towers and stacked up 100+ archers and I took out the armies easily without the need of myth units...
I played all the versions of castle and the first one was the best,
Map Design: 5
I like this map a lot because it's built in a way you only have to defend from one side which is what I prefer
Instructions pretty easy to follow, no problem
It's too easy if you know what to do and you can also just wall around where they spawn and wipe them all out with archers from outside, no real balance