This is an RPG-ish thing I have been making, it was designed as a trigger and Eyecandy test after my long absence from AoM. However it started turning into a full blown scenario, so I decided to showcase it.
||AoM: The Titans
It is about two heroes (Parts played by Destroyer(Hero) and Hero Of Ragnarok (I renamed them of course)), who have both had visions of a strange woman (Part played by Athena) telling them to make there way to the temple of Fjarindor (Part played by general Melagius) in the frozen North. They have collected a small army on their way, and they will have the opportunity to recruit more.
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Well, I found no trouble at all in performing the tasks that the game assigned. However, that continuous tribute from Guide really bugged me out. Couldn't you just use the grant resources trigger? It would really help to stop that continuous clanking of coins. Other than that, gameplay is pretty standard. Oh, and some other things that dropped your playability score down were the sidequests. I killed the minotaur before I was given the quest to do so. There was a weird lure god power that you forgot to erase. Also, when I looked at the tribute list, I could see the names of all the CPU players. Not really a playability issue, but more of a display/presentation issue.
Four hoplites with 100% hack and pierce armor is kind of overpowered, don't you think? I literally just rushed them everywhere and took everything out with them. Keeping the heroes alive was no problem at all.
Overall a good concept, but not something I've already seen before. But not to worry, I have high expectations for the finished product! :)
Map Design: 4
Nice detail put into the map. Not too much grass A, and there were lots of embellishment items everywhere. Oh, and there's lots of openings in your map defenses. What I mean is that I like to explore every corner of the map, and that's practically what I did. The fences at the beginning that stop at a "Rock Limestone Big" did not block me at all. I simply went around the rock and paraded around the giant grassA field. At the snowy island, I also went through your forest, went to the top-right corner, and killed the automaton there. What he was doing there is beyond my imagination, but he's dead now. All because your trees couldn't protect him from the hoplites. XD
Yeah, here's where I thought this scenario fell short. At the beginning, there were no objectives. Had I not read the message at the beginning, I would not have known what to do. Also, there was no explanation for the wood continuously being granted. I had to look in the triggers to find that it was experience, and that you level up with experience. Oh, and you used 'less than or equal to' for the level ups. This would just let the player level up immediately. The storyline was also pretty shallow. The main characters didn't have names and why would the village think you weren't bandits? Oh and I really didn't understand the part with the boat. I killed the bandits at the ford before I even talked to the guy at the bridge. And why would the farmer get arrested if you went and killed some bandits then came back?
Nice map overall. It was enjoyable to play, aside from the easy ways I could exploit the map. Keep up the good work!
[Edited on 05/26/12 @ 06:07 PM]