Welcome to Age of Mythology Heaven
Downloads Home
Review Guidelines
Main site
Code of Conduct

Advanced Search
Recorded Games
New Releases
New Reviews
New Comments

Submit File
Browse Categories
New Files

Downloads Home » Recorded Games » Kronos vs. Isis on Mediterranean

Download File Post Review Post Comment

Kronos vs. Isis on Mediterranean

Author File Description
File Details
# of Players: 2
Map Type: Mediterranean
Map Size: Normal
Game Type: Supremacy
Handicapped: No
Shared Resources: No
Shared Population: No
Cheats Allowed: No
AoM Version: AoM: The Titans
Total Game Time: 50:26
Player 1's Name: my_practice_sn
Player 2's Name: lezuziusz_007
This game reminds me of a very similar one I played a long time ago. Here's the link: http://aom.heavengames.com/downloads/showfile.php?fileid=10224

I hate to say it, but I hate this kind of player. This guy was your standard Egyptian 'noob'. He spammed siege weapons, mercenaries, and elephants. I hate players like that. They have small armies that kill you by killing buildings, not soldiers. When you beat them, they've annoyed you, but you won anyway. When you lose to them, you're pissed off because half of their soldiers were catapults or siege towers. Needless to say, I would have been incredibly annoyed if he had beat me.

We both had fairly late classical times, each of us advancing at around 5:45. He went with Anubis for classic. I still have no idea why. The only difference between Anubis and Bast on a Water Map is that Bast has the woodcutting improvement. Ironically, he lacked wood during our classical water fighting.

I sent a few parties of Prometheans and Murmillos to attack his base while he was distracted by water. These didn't really work out too well, I think I took out a tower or two though. I harassed his gold a bit, but it wasn't really any kind of good raiding. Sometimes on water maps people totally neglect their land military while they're training so many boats, so I figured I may as well strain his economy and force him to make a couple barracks and priests and such.

I advanced to heroic a solid 10 minutes before him. This helped me push him off water a bit, but eventually he came back anyway. I did well on land too at this point, almost taking out one of his TCs. A middle-sized party with a bunch of murmillos and a behemoth forced him to cast Ancestors defensively, which certainly helped me out in the long-run. I hit Mythic before him, and started making a bunch of Man-O-War's to put up a fight on water. At this point, I had only 1 fishing ship. I wan't using the water for fish. I was fighting for the water because I didn't want to have to deal with annoying siege ships taking out half my base. He tried anyway.

I ran out of mines, so I went big on caravans. I saw a relic at one point that made them cheaper and faster (The Oseberg Wagon) so I got it. In mythic age, I made a lot of Fanatics, Heka Gigantes, and Contariuses. Once he hit mythic, he spammed elephants. Like EVERY SINGLE OTHER PERSON I PLAY. My god, I hate eggy players. Anyway, I held him back pretty well. His forward build was really far up, but I was able to harass it with siege ships (I maintained a good amount of territory near my base and his forward build on the water)

I got really lucky when he cast meteor. All it took out was my Economic Guild. Then again, I expected him to cast meteor far earlier, and had gotten the Masons and Architects improvements way in advance. I switched my counter barracks to making katapletes and my barracks to murmillos to deal with his elephants. Eventually, I gave up on water, but I was doing well enough on land to win the game. In fact, I highly recommend noting the large size of my army near the end of the game when I had no more units on water. I had a crapload of Fanatics, Murmillos, and Katapletes plus a Fire Siphon. Using those, I took out most of his base on the left side of the map, after which point he quit.

Remember kids, Land is more important than Water in the long run!

Anyway, it was a decent game. I still wish I could play someone that isn't using Ra, Isis, or Set for a change though. And I hate water maps. I should have mentioned that earlier. This is the first time I won on Water in a looooooong time. I win almost every time on land, I lose almost every time on water. I think it's because Atty villagers walk really slowly and require 25 wood. I'm not really sure.

I'm always open to feedback.

To watch the game, download the file and put it in your Savegame folder. It should show up in your recorded games menu next time you go onto AOM.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
PhasmaMagicus I rather enjoyed the match, probably because I'm an Atlantis fan and I also loathe the Egyptian Thothelephant+ catapult wave of death, lol. That was a good effort at keeping Isis fighting on two fronts, water and land while winning (mostly) on land. The only thing I thought was a little strange was that you never used the Titan gate. Perhaps you felt you didn't need it or that a 20 population cost was too much, idk. Overall, you played a good game.
File Author
Yeah, to be honest, I don't really go Titan very often, it always seems like such a hassle to spend a while with a bunch of villagers to build it and protect it while doing so, etc. If I'm Kronos or Oranos, I usually will win in Mythic Age (if not earlier) without a Titan because of the Heka Gigantes and Vortex God Power. With Gaia its a bit tougher since she can't go through Helios. If there's a relic on the map for a cheaper Titan Gate, I usually will consider getting a Titan, although I still don't usually get one.

Post Review Post Comment

HGDL v0.8.0

Forum Username:


Create a new account
Forgot password?
Favorites: [Who?]0
Size:275.78 KB
Recently Updated