I made this mod in order to have a unit balance more similar to other RTS games such as AoE. This is for AOM, I'm not really a fan of the titans as a unit. I may redo this for the Titans and remove them as buildable. By that I meant that I significantly reduced all units' attack bonuses against one another. Myth units' hack and pierce armor, health and attack have been reduced, armor significantly. This is so regular units can now do damage to myth units. Heroes are still best against myth units and myth units are still best against human soldiers, the disparity between them is just not as large in any single match-up. In the case of larger myth units, such as Hydra, colossus, cyclops and any giants, their crush armor has been significantly reduced. Defensive buildings are generally stronger. The last tier of upgrades is better and significantly more expensive. There are many, many more changes and they are all listed, with specific numerical details in a readme file contained in the .zip. I would like some feedback on how the new unit balance seems to other people and whether any units need to be buffed or nerfed. Thanks for your time and any comments are appreciated.