its just a bit of anything it
||Build and Destory
|# of Scenarios:
||AoM: The Titans
|Author||Reviews ( All | Comments Only | Reviews Only )|
This campaign was playable at some points, and totally unplayable at others. The reason for this is because the instructions for the more complicated scenarios were not nearly in-depth enough. I will discuss this more later. However, beyond that, this campaign was just plain bland sometimes. There was little to keep me interested and boring objectives. (Destroy enemy bases, get from point A to point B.)The worst example was scenario 4, which never ends, even if both enemies surrender. Try to make things more interesting, adding side quests, NCP's, more dialog, etc.
The maps were either an inevitable win for me or an inevitable loss for me. Try to make it so that it is possible for the player to win if he plays wisely, but lose if he plays badly.
This map literally recycled ideas that have been used in every RTS game since, like StarCraft. Try to go beyond what other people have done. Think of something new, or combine old ideas, or tweak an old idea with a unique twist.
Map Design: 2
These maps basicly looked like you generated a random map and added some cliffs or trees. Try to add eyecandy, more varied textures, elaborate cities, etc. For inspiration, check out the work of Oscar or The Vandaal.
The biggest hole that this map had was the story and instructions. Why am I fighting the bronies? Why do I care if Bryson dies? What do these bronies have against him? Try to add at least a little backstory in a pre-game cinematic. If you don't know how to do one of these, there are plenty of resources on this website to help you. As for instructions, for some scenarios, I had literally NO IDEA what to do. Try to add objectives to make things more interesting and to give the player a purpose to play. Also, the few instructions that did come up were in chat, which went away too quickly. Use the objective trigger to add objectives that can be accessed in-game with the objectives banner.
Since this is your first scenario, DON'T BE DISCOURAGED by the low rating. Just try to learn from the things you did wrong, and keep designing! Please! We need more designers around here ;-)
All scenarios were winable, however I repeatedly had to do not fun things to achieve this. Most evident in scenario 3 where the majority of your force is controlled by an ally who is given a simple attack move command at the start of the map. The problem is attack move is buggy and needs to be refreshed every minute or so to continue working. As such 1/2 way across the map the attack move will stop working, and the allies ships will just sit in the middle of the map. I had to send out a ship to find the enemy and lure them back to my allies to kill them.
Another classic example was scenario 4, where I somehow managed to trigger the invasion of my allies base BEFORE I got there, resulting in me not having a base to inherit once I arrived.
What can I say. Some maps were artificially hard. Some maps were artificially easy. Most were boring slogs to destroy the final structures the enemies had. Scenario 2 & 3 deviated from this. Scenario 3 was a long navel trudge across the map, which could be won/lost depending on when your allies attack move command stopped working. Scenario 2 was probably the best, in that the goal of escaping a city was more challenging (however mostly due to a lack of instructions, see Story/Instructions.).
As unintelligent works of hate go, this one fails in so many ways. But you know what bugged me the most? The bronies were Isis, not Poseidon the God of the sea AND HORSES. You totally missed a chance at spectacular satire there. Also the bronies had surprisingly few cavalry units.
Map Design: 2
I'll give you credit, the scenarios do actually have triggers in them, which is better then most would have done. However seeing as most of the map design work was preformed by the use of generating a random map, I can hardly credit you with great Map Design.
The story made no sense other then "ha ha ha we are killing bronies isn't this fun.", Instructions were non existent. This was most evident in scenario 2 where it took me several play through to work out that I lost if the heroes died.
I don't know what you were trying to achieve with this. As a work of satire it's terrible. As a work of hate trying to spread the idea that bronies are terrible it lacks any good qualities or arguments to make me remotely interested in your opinion. Maybe it succeeds as a work of trolling, just existing to waste peoples time, but that would just make me respect you even less.
In short this: http://www.youtube.com/watch?v=MaH4wFL7P8c
[Edited on 11/04/12 @ 05:21 AM]
Well, heres a long, fresh review on a campaign said to be 'bad'..
Well, it's better much run here, get here, or 'kill all the enemies' type of thing, but i'll go in depth with my personal experience on scenario:
1: The Start
It's latterly a Valley of the Kings generated map with the Bronies having 3 TC's (one as 3 gold mines near it). It's pretty easy because your ally will distract the enemy while you build up your forces.
Other than that, nothing outside of a supremacy match, moving on.
2: attack of the city
You need to get Bryson out of city and to the boat, pretty straight forward, I simply garrisoned him until all the attackers were killed and had him slip by the Bronies Migdol while it was attacking Baylle's Hydra's, beat it in 3 minutes. Also Zeno and that destroyer (Commder) from the first AOMX level for in this scenario for some odd reason.
No, the Bronies are NOT everywhere, I slipped down a side channel while Steven was half way, the first time I played this one I sent Bryson down the main channel and lost. But still pretty challenging.
4: The new guy
I like how you have to fight some soldiers with your much stronger hero Bryson, I also noticed how you cannot create for Fanatic heros too, at least that was done right.
After finding the lost soldiers, I gained their units and some fire giants near by attacked my workers, but I survived. I pretty much just destroyed the Bronies while they were attacking the ??? Norseman and tookout their TC and they resigned, it took a while after about 45 minutes of fighting before I found the last few units I needed to kill, and won. It's kinda tricky because there are many duplicate ??? players on this level.
But really, "The New Guy" is not a very good title, even the "The New Guys" would be better.
5: Big Game
This one I played the next day, I was told to cut down some trees and didn't know what Bryson was talking about, so I rushed in Baylee's base at the top and lost some units, any way the next day I did it right and shortly after getting into the base (like a few minutes) We were attacked by a VERY massive army, mostly camaltry, elephants, and chariot archers, also a lot of Wedjets.
After a while a big ??? force showed up and took out the tents that I had at the bottom oh the map, shortly after that the bronies were beaten and the campaign was won, woot!
I feel like the was more.
Sometimes you win or lose. I found this campaign pretty easy, too easy, a lot easier than the main ones, I was playing on moderate.
It's not really creative, the high light was garrisoning Bryson in something to win, seeing as I haven't seen that done before to win a level.
Map Design: 1
It's mostly RMS generated levels with only exception being the 3rd level, which is just ugly in terms of needs more eye candy.
Apart from the chats you got, nothing really helpful, I still managed to win every level though.
But seriously, I didn't know what trees Bryson was talking about in #5 and lost my worker, errgg.
Well it wan't bad if it was the authors first, I feel it's worth your time, I kinda enjoy playing newbie campaigns. Even though I'm a Brony, I enjoyed this but am being honest with my reviews, but I would want to see another campaign. Keep trying!
This was my first review.
[Edited on 09/04/14 @ 04:38 PM]