|
Author |
File Description |
nobel32 |
Posted on 12/05/12 @ 08:17 AM
File Details |
# of Players: |
6 |
Map Type: |
Alfheim |
Map Size: |
Normal |
Game Type: |
Supremacy |
Handicapped: |
No |
Shared Resources: |
No |
Shared Population: |
No |
Cheats Allowed: |
No |
AoM Version: |
AoM: The Titans |
Total Game Time: |
1 hr~ |
Player 1's Name: |
[LGNs]Thor |
Player 2's Name: |
[LGNs]Engineer |
Player 3's Name: |
Bob Trag |
Player 4's Name: |
Lilith |
Player 5's Name: |
NPD (Me) |
Player 6's Name: |
Chezus |
I started out fine, We were forward building and all. Chezus and I went Titans first and just before Chezus was gone he used Ragnarok so impressively. Lilith at the other hand was smothered by Engineer( Who I think is the star of the game) and even though I clobbered Bob again and again, he came back again and again. At last , I had nothing but a few buildings and with my wonder destroyed I resigned. Guys, I'm new to this game, AND I HAVEN'T EVEN COMPLETED THE SCENARIO YET, but I could hold up against much experienced pros like the LGNs. I want to improve. Any suggestions? Don't hesitate to even scold me around, I will listen( As I find this game interesting and want to improve...)
Over and Out!:-D |
Author | Comments ( All | Comments Only | Reviews Only ) |
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ramprashanth |
Posted on 08/20/13 @ 03:50 AM
wow whoever it was,,, the one who posted the review was just brilliant! |
nobel32
File Author |
Posted on 09/11/13 @ 09:14 AM
Well, I am a pro- state wid Ra, and wudn't mind Scarab rushing u at 9 mins sharp into the game. Plus Abbros doesnt play the game anymore |
johns |
Posted on 02/22/14 @ 04:21 PM
I have critically analyzed this recorded game, and I think that there are some improvements that can be done. First, let's discuss about the advantages that you have (so that you can repeat them in the future):
1) You have an extremely quick wood and gold gathering rates. This seems to be a decent advantage for worshipping an Atlantean civilization, whose civilians gather much faster than civilians of other cultures. Your wood and gold (especially gold, which is usually a fundamental resource; I have played many wars against computers in the past and found that many computer players have lost due to the lack of gold resources; I had a player that ended up with 6 gold at the end).
2) You partly emphasize defense through building walls. This gives enemies a barrier although walls require gold for them to be built. As mentioned in (1), you quick wood and gold gathering rates makes you extremely powerful alone (if you observe other players involved, they were running out of gold), especially for an Atlantean civilization whose most buildings require wood and gold (Egyptians only require gold, and their markets and armories are totally FREE, along with their houses and drop sites, giving them a decent advantage over another).
Here are some things I think you can improve:
1) Food gathering: I notice that food gathering seems to be a fundamental problem here. What I will start out is to attempt gathering as much food AND wood as possible in the beginning (this is because every civilization requires food OR wood to train villagers and citizens, except for Norse cultures that require gold to train dwarves). Since you do have a high supply of gold and a decent supply of wood, BUILD a market, and start buying food (but not at severely quick rates as the gold cost will increase every time you buy 100 units of food).
2) Usage of God Powers: When using a particular god power, analyze how useful the god power is. I have struggled with this greatly in the past where I used a god power at the wrong time or at the incorrect location. Based on experience and observation, I noticed that the "Implode" god power is MOST effective against buildings. Hence, I tend to use these kinds of God Powers at the location that can possibly harrase the enemy the most. For instance, when I create a Set civilization and worship Thoth for the Mythic Age (God Power: Meteor), I will use the Meteor God Power on an enemy's economic buildings. In other words, for your case, I will target the enemy that is attacking me by trying to get my military units toward that enemy's houses (house buildings), and then I will use the implode power as quickly as possible (this may have to occur WITHIN 1 second). This severely damages the enemy's buildings while preventing them to train any units due to lack of population space. Then, immediately train siege weapons (that do NOT require food) along with any units that do NOT require as much food to destroy that enemy empire.
3) I notice that you have used a decent deal of moving buildings around. While this costs only 5 wood (except for towers and fortresses), this does cause time delays and often results in enemies destroying those foundations (and hence your buildings). Therefore, if you can lessen these time delays, then training these units and attacking enemies may be more effective (the amount of time to move a building may be greater than the time to train an army and moving them to an enemy empire, given that the map is NOT extremely large).
3) For a steady gold supply, train caravans (as much as you can afford), and trade with YOUR or YOUR ally's town center (pick a path that seems to NOT block the caravan's path).
4) I will also build as much towers as possible; this really does slow down the enemy. With a combination of towers and walls surrounding your empire, along with additional PALACES in your allies' empires, you can strengthen the defense of your team.
5) If you have a decent amount of resources, tribute some of the resources to your allies. I found this really helpful in terms of "mental" and economic benefits. I have observed in the past that many players who lost may have simply given up though they do have abundant resources.
6) Build walls TOWARD the end of the map, and build towers TOWARD the end of the map. Meanwhile, try improving the walls AND towers to the FULLEST extent (requires as much citizens to gather resources as fast as possible; NOTE that Atlanteans can train UP to 25 citizens, but can have even more as you convert each to a hero). This avoids the enemies from "attacking from behind".
I hope this helps. I will generally give this a grade as follows:
Rate of Training/Reaction/Defense: 16.9 out of 20
Wood Resource Gathering: 17.5 out of 20
Gold Resource Gathering: 18.7 out of 20
Food Resource Gathering: 14.5 out of 20
Battling Quality and Help toward Allies: 16.3 out of 20
TOTAL GRADE: 83.9 out of 100 (I notice that this battle is difficult as the battle begins in the classical age and requires quick reactions.)
|
johns |
Posted on 02/22/14 @ 04:31 PM
Meanwhile, throughout the past, except for the Atlantean civilization, I have practiced playing for ALL 9 civilizations (Zeus, Poseidon, Hades, Isis, Ra, Set, Odin, Thor, and Loki). I have critically analyzed the techniques for EACH of the 9 civilizations and understand how to attack an enemy given the civilization I have. EACH civilization has advantages and disadvantages. For instance, Poseidon civilizations have buildings with militia in them (when an enemy destroy a building, the militia will appear as defense), BUT these civilizations have ABSOLUTELY NO HEALING POWER. Meanwhile, Poseidon heroes seem to be the weakest in combat (either Theseus who can get destroyed easily in combat, with Atalanta who is fast BUT slow to train, OR Polyphemus who is powerful yet SLOW-moving).
I will also launch SAMPLE wars ("Observer mode", for instance) to help me analyze battles. However, do NOT play a battle on that day (or a couple of days) after the Observer mode (I guarantee you that those played on the day of the Observer mode will get corrupted...).
I hope this helps. |
HGDL v0.8.2 |
Statistics |
Downloads: | 158 |
Favorites: [] | 0 |
Size: | 188.56 KB |
Added: | 12/05/12 |
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