||AoM: The Titans
What do you expect when raiding a tomb? Treasure, monsters, epic music, boss fights or some long forgotten artefacts?
If so, than this scen is for you! Challenge your skills with seven characters, each witch it's own ability and story. If you find the game too hard or too easy, pleasy try another character.
Hope you like it! Please read the objectives for detailed help.
\/Comments All The Way Down\/
|Author||Reviews ( All | Comments Only | Reviews Only )|
This scenario has so much potenial here that it is genuinely frustrating to have to rate it this low. First off, this scenario is very fun to play. It has great stat upgrades, so you feel like you are always progressing. It has a great feeling of discovery and adventure, so that you never get bored. However, this is unfortunately overshadowed by two problems. The first is the ridiculous difficultly level. Most of the time it is perfect, not to hard, not to easy. But the parts that are hard make the scenario completely unplayable. The primary problem with the difficulty level is that there will be so many enemies spawning, or so little space to move, that it becomes impossible to move your character. Secondly, the classes are largely imbalanced. I started off with Bason, who dies literally on the first five minions you fight. Some of the other classes are very well done, such as Lara and Arthas, but some feel very unfinished and untested.
Like I said in the above section, the balance goes from perfect to impossible on a regular basis. This needs to be improved, either less enemies should be spawning, or they should be less powerful.
I don't think I have ever seen a scenario of this type done for Age of Mythology, so good job on coming up with an original idea. It doesn't feel like I have played this before or that it borrows elements from other scenarios.
Map Design: 4
Generally, I loved the map design for this scenario. It was beautiful and gave the scenario true atmosphere, along with the music. However, I have a few complaints, the first being that the huge pillars you extended over the tomb sometimes made it difficult to see and move my character, which sometimes resulted in a frustrating death. The second complaint is that sometimes I wished the halls were sometimes a bit bigger, as they were difficult to navigate at times.
Though the instructions were good, I felt they could have been a bit more concise, such as explaining some basic battle mechanics. (I learned not to charge in and kill everything the hard way.) Also, I felt a bit more story would have been good, like explaining why your character is exploring the tomb.
This scenario has so much potential to be truly great it hurts. With some major improvement to the difficulty level, some map design tweaks and a bit more story, this very well could be a 5 star scenario.