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Desert Brawl 2 *UPDATED 7/27/2014
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Author |
File Description |
Zenophobia |
Posted on 06/11/13 @ 06:24 PM (updated 07/27/14)
File Details |
Version: |
AoM: The Titans |
Updated as of 5/11/2014
-Compatible with EE
UPDATED as of 5/14/2014
-Fixed lightings for EE version
Updated as of 7/27/2014
-Fixed some bugs that could cause the game to stop working.
-Fixed lightings for EE again.
A single player hack ‘n slash sexiness- i mean... scenario by Zenophobia
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-=-=-=-Story-=-=-=-
We have defeated the tyrant of the desert. Now we have laid our eyes on another tyrant. This one so despicable that he has enslaved the entire land. He must be stopped at all costs.
It is time for another brawl...
It is time for Desert Brawl 2.
-=-=-=-What’s This?-=-=-=-
For those of you few remaining people here who have played the original Desert Brawl, be prepared for epic upgraded awesomeness^2. :)
For those of you who have never played the original Desert Brawl before, here’s a basic description: You are a soldier in a hostile battlefield. Your objective? To defeat the tyrant of this land. What’s special about this? You use hotkeys for everything! Arrow keys to move, space to attack, and Q,W, and E to use your character’s special abilities.
For those of you named ‘The AoM Expert’ whose AoM has a series of spontaneous combustions and technical breakdowns when playing a DB scenario, this scenario is not for you. XD
-=-=-=-Gameplay-=-=-=-
-As stated before, you use hotkeys for everything to control your unit. Arrow keys to move, space to attack, and Q,W, and E to use your character’s special abilities.
-Fight over plenty vaults in an epic battlefield. Plenty vaults bring in reinforcements for the side they are owned by. When you die, select an allied plenty vault to respawn from and then select the character you want to play as.
-Your goal is to defeat the evil tyrant living in his fortified city, but your first task is to capture all plenty vaults first.
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-=-=-=-Features-=-=-=-
-Where to start? There’s so much new exciting stuff to talk about. Prepare for massive walls of text!!
New hotkey system: The new hotkey system is WAAAY smoother than in the original Desert Brawl. You’ll see for yourself how awesome it is. :P
New characters: Unlike the original Desert Brawl, you are no longer just a lowly soldier on the battlefield named "Hypaspist" or "Gastraphetes." Instead, your are now a mighty champion with lots of cool abilities that can cut swaths of destruction through your enemies. Mwuahahahaha... >=D
Boss fights: In the original Desert Brawl, you leveled up to unlock new characters. Now? You must defeat epic bosses in multiple battles. Once you’ve defeated a boss, they become an allied CPU as well as a playable character!
There are multiple bosses, but they can only be defeated with you nearby. If you die or move too far away from them, they reset to full health, with the exception of the final boss.
New level ups: "Zeno, you said we no longer level up to unlock units. But what do level ups do now?"
It’s obvious, isn’t it? You can level up each individual character to unlock new passives and abilities! Each character has four levels to achieve (the first one is already unlocked though), and each one unlocks either a new passive or a new ability. (For those of you who haven’t played the original Desert Brawl, you earn exp through fighting and killing enemies)
New passives are shown in green while new abilities are shown in whatever the heck this color is.
New aiming mode: In the original Desert Brawl, your ranged characters had a sh**y aiming mode that couldn’t land on crap. Now, aiming is easier than ever. You no longer need to press ‘C’ to enter aiming mode, nor is aiming mode so slow. Just press the attack or ability button and a green line will appear. Your unit will then begin its attack animation. Rapidly press the arrow keys to modify the direction of the green line until your character shoots, and a bullet will fly in a straight line and damage the first unit it hits.
There’s also different types of ranged abilities with different aiming modes. For example, here’s the Huntress’s Arrow Volley which fires seven arrows in a cone instead of one.
New environments: We now have new environments! You’ll not only be fighting in a desert, but on a river, in a forest, and more!
Difficulty levels: There are still difficulty levels integrated, but the overall difficulty of this scenario is less "OMG! F***! F***! F***! F***!" and more of "mwuahahahahahahaha..." Of course, there are still those moments where you curse like a maniac and run for your life, but most of the time, you’re roflstomping on all your enemies. :)
EPIC LAG: That's right. This scenario features lag. XD. But don't worry. Most of it happens only during the final boss.
Tutorial: Please do it. It's helpful. XD
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-=-=-=-Characters-=-=-=-
There’s only seven characters to play as this time, but it's okay. It’s quality over quantity, and they’re all extremely fun. You’ll definitely find one that fits your playstyle. Well, maybe not definitely. Probably?
Anyways, I lied. There’s more than seven playable characters, but the other ones are secret characters that can only be unlocked in certain ways. ;) Click the image to see detailed information about each character. If you don’t want spoilers, then don’t click and just go ahead and download!
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-=-=-=-Special Thanks To...-=-=-=-
Special thanks to my playtesters, Orm0rni and Nickonhawk, for their feedback. One of them has been featured as a secret playable character. :)
Also, thank you to whoever downloads and plays this. I really appreciate your support in keeping AoMH alive. Don't forget to post a comment or review!
The music is Criminal Insanity, created by Jon Babb, also known as Bosa on Newgrounds.
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Pages: « First « 1 [2] | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Zenophobia
File Author |
Posted on 06/25/13 @ 07:43 AM
Thanks for the review, scrags! And, as nickonhawk has mentioned, I wouldn't be able to eat or sleep if I wanted to make diagonal movement possible. XD
At the moment, I have no idea how, because AoM only reads one hotkey command at a time. The only time you can map two hotkeys to one event is with 'shift + key' or 'ctrl + key'. There are some others, too, but arrowkeys are not among them, so it's impossible.
Also, the feature with bosses interrupting your spellcasts was completely intentional XD. Of course, once you've cast the ability, it goes on cooldown, so you have to make sure that your opponent's disabling abilities are on cooldown when you channel your spells. Just a little something to make them harder. ;) On the other hand, you can interrupt the boss' channels too. (Try using the Berserker's charge against the Water Maiden, for example) |
candalas (id: Candalas) |
Posted on 07/12/13 @ 05:08 AM
Playability: 4
You really mean it when you told us about lag.
Besides that, the arrow to move thing was quite buggy sometimes, so that my *insert not so easy to find but very easy to guess secret character here* sometimes got stuck in places or continuously tried to run into a tree or rock.
I guess its hard to fix this, because of the way it works, but i think its important to say
Balance: 5
Huntress is OP in the way it levels up, its just a lot easier to get kills with her.
Creativity: 5
lol
i guess you know what i mean.
you did a great job on that tho =]
Map Design: 5
i was actually going to give 4,8 because of the practical aspects that sometimes made it difficult to move.
Story/Instructions: 5
tutorial, nothing more to say about instructions.
pretty nice, nothing more to say about the story.
Additional Comments:
Did you know you can actually pull houses with Thres... i mean Reaper's chain? yes, i did try it =D
i first thought about it when i accidentally pulled a stone fence together with a balista. and then i fished an arkantos god to kill me later on hahahahaha
I'd love to help you test your scens if possible, you did an amasing job on this one![Edited on 07/20/14 @ 12:27 AM]
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candalas (id: Candalas) |
Posted on 07/14/13 @ 05:03 PM
im not really sure about how does that movement by arrow keys work, but i think it might be like
getting unit pos x,y and the hotkey would send the unit moving to x +/- 1 or y +/- 1.
if that is how they work, just change the hotkeys to the numbers or letters, for example
this is how you see them:
7 8 9
4 5 6
1 2 3
and the commands would be, respectively:
x-1/y+1 y+1 x+1/y+1
x-1 nothing x+1
x-1/y-1 y-1 x+1/y-1
sorry for the double post, but i think it might be helpful! |
Nickonhawk |
Posted on 07/15/13 @ 03:30 PM
Oh, another lol addict. Man, play Dota. Really. Btw if you're reffering to the number pad than it might make sens.
Sooo... did you solved the buggie? Hah don't tell me you're working on another masterpiece :p[Edited on 07/15/13 @ 03:33 PM]
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Zenophobia
File Author |
Posted on 07/15/13 @ 07:58 PM
Oh gosh, I didn't even realize there were new comments because my email automatically marked AoMH's messages as spam. XD
@Candalas: Thanks for the review! You guessed right. I based the Reaper off of Thresh. :D And that numpad idea is genius, although I'm too lazy to overhaul the system I have now. XD But thanks for the suggestion anyways. I might implement it in the next one. :)
@Nickonhawk: Yes. Lol addicts are everywhere. I am a lol fan myself. ;)
I think I might have solved one issue with the Brute's Devastation, although it's pretty much impossible to solve the other bug with the secret character. I'm also too lazy to update this. XD
And I wouldn't call the scenario I'm working on right now a masterpiece. It's just a small project that I'm working on. :) |
Nickonhawk |
Posted on 07/17/13 @ 02:36 PM
I was a lol addict once too :)
(I was level 18 or so got hacked and I didn't want to start all over, so I moved to Dota)
Well well... If there are so many of us around... and I've almost finished Bad Contract... what if... I would unofficially announce my brand new upcoming super secret scenario... right now!
League of Mythology!!! That's right pals! I'm bringing it all in :P I started this beauty last week, and I'm so fcking proud cause its so fcking awesome! I've concepted 6-7 crazy champs and started off the map. Don't worry, I didn't steal any idea from your brawl, well maybe some triggers, okay! okay! a lot of triggers, but no idea, trust me :))
[Edited on 07/17/13 @ 02:40 PM]
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Zenophobia
File Author |
Posted on 07/17/13 @ 05:44 PM
haha i don't mind if you copy some of my triggers. Just give credit where credit is due. :P |
candalas (id: Candalas) |
Posted on 07/18/13 @ 05:36 AM
@Nickonhawk i thought of doing one myself too! but im too lazy right now, plus my eyecandy skills are not that great, so the map would look kinda silly, in case you want any help there for triggering or any ideas just ask and i'll be glad to help |
FunnyMaster |
Posted on 08/24/18 @ 05:55 AM
posting comment on prehistoric file... Ghm. Sorry.
I have recently noticed [how amazing your scenarios are] that you can use secret character's 20 second (W) ability for unlimited amount of times, and his speed sometimes falls down to 3.80 by unknown reasons.
That feels like smaaaaall bug... Excellent scenario!
P.S. That's where you find Hipploita converted by mummies...[Edited on 08/24/18 @ 06:04 AM]
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HGDL v0.8.2 |
Rating |
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4.4 | Breakdown |
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Playability | 4.0 | Balance | 4.0 | Creativity | 5.0 | Map Design | 4.0 | Story/Instructions | 5.0 |
Statistics |
Downloads: | 990 |
Favorites: [] | 4 |
Size: | 6.94 MB |
Added: | 06/11/13 |
Updated: | 07/27/14 |
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