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True Leader

Author File Description
File Details
Version: AoM: The Titans
In this scenario advanced atlantis will be led by Arkantos.
If the protox.xml is supported by your pc, only then you can play this scenario correctly and know the features of advanced atlantis.
Good Luck
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Map Design2.0
Firstly, don't be disheartened by the rating score. You have improved dramatically. Keep at it!

Playability: 3
My town was pretty cramped together, but not so bad that it hindered game play alot. Them medusas were a bit close to the town, which resulted in a couple villager deaths, and basically made my mind up to not expand the town until the initial wave was dealt with.

All the triggers worked as intended.
There was no music at all.
But it was playable, so for that I give you a 3.

Balance: 2
Tough decision here. At first, I was smashed. The enemy flooded my camp in a minute, and them petrolobos destroyed my buildings real quick.

So I tried again, this time I put up a nice fight. But I just wasn't fast enough in gathering an army, and was eventually defeated.

And I gave it one more shot, this time I immediately put my villager to work building counter barracks and military barracks. Within a few minutes, I had over 100 soldiers and my base was FULL of them barracks. After 5 minutes of game play, I marched about 90 soldiers (30*3 groups) towards each enemy town centre, and won very very easily.

It was either very very hard or very very easy, depending on how fast you start gathering an army.

So for this I gave you a 2.

Creativity: 2
Not much to say here really, the object was to build a town, build an army, and then launch an attack to destroy your enemies. Same stuff as a normal random map game.

Map Design: 2
I don't think much thought went into this part. There were only 3 terrain types: Grass A, Tiles or Water. The buildings seemed randomly placed. The resources weren't too bad I suppose, perhaps a bit too easy to get them.

Story/Instructions: 3
Instructions were good. You told us how to win, and told us how we lose.

Story however was a bit.. dull. It wasn't in depth, and wasn't satisfying at all.

Not much else to say I guess.

Additional Comments:
If you improve the game, I will improve the rating. Just post a comment if/when you update it :)

Keep trying. This is a major improvement from the last scenario you submitted.

A few suggestions:
* Take your time. There is no need to rush a scenario, weather you submit a scenario today or tomorrow doesn't matter that much. What matters is the experience the players get.

* Play the scenario yourself, multiple times. The first scenario I made (actually, the only one submitted so far) I played it over 500 times. No jokes lol. When you see something that can be improved, improve it. If you take the first suggestion into account, improving parts of your scenario shouldn't be a problem. Submit it only when you think your best efforts went into it.

* Although the map isn't as important as the game play itself, it does count alot. Take your time when creating the map. Get inspiration from other scenarios, but don't copy it exactly. A variety of terrain, cliffs, nature objects is nice to see.

* Most importantly, Keep at it! You are improving without a doubt. The next scenario you submit (assuming there will be one) I will play it for sure.

Hope to see more from you!
File Author
Thanks for your tips and ratings.

Have you played it in titan difficulity?

If not, please play and tell.(to all players)
Sikunt The difficulty didn't seem to change much


[Edited on 08/20/13 @ 12:05 PM]

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Map Design2.0
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