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Downloads Home » Single Player Scenarios » Operation C.H.R.I.S.T.M.A.S.

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Operation C.H.R.I.S.T.M.A.S.

Author File Description
Nickonhawk
File Details
Version: AoM: The Titans

Operation C.H.R.I.S.T.M.A.S.



Get ready to explore the magic Christmas world in this unequalable 1.5 MB scenario! [RPG, Epic Story, Funky Minigames, Humor, Enormous Cinematics, Much More]

Ve been working on this one for over a year, the thread has been archived, and, man, there are a lot of things I could have added and fixed things here and there but I just run out of gas. I have other projects as big as this one, and I felt like releasing the Xmas map.
However, I promise I won't let you down, cuz this scen's so freaking awesome! Think of how many things a 1.5 MB map can contain! Enjoy!





For Santa
Who never came...
AuthorReviews   ( All | Comments Only | Reviews Only )
aom expert
Staff
Rating
4.6
Breakdown
Playability4.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 4
I found myself really enjoying this scenario in a lot of parts. I gave it a 4 for a few reasons. Cush would sometimes get stuck and I would have to go back and get him. It wasn't often or too bothersome, but it was probably because of his size as a normal boar, being that he was shrunken visually. I also found some parts to be quite hard and Cush would sometimes die too easily. Also, a cheat I used was LETS GO! NOW!. I recommend upping the speed of Eitri to make the gameplay go faster, as it's a lot of walking on a big map. In the part with the cave I also got stuck. It took me a while to figure out how to progress.

Balance: 4
Like I said some parts were hard, that troll boss was one of them. I know it was probably difficult on purpose so it could be challenging, but some parts crossed this line. Don't get me wrong, I like challenging, but Cush was just too weak at times. Some parts I had to run through. If I remember now I do think I used WRATH OF THE GODS after the cave part. The units there and the wolves were just too strong to get through.

Creativity: 5
No lacking here whatsoever. You are a creative genius to come up with a story like this. It's like a storybook or a fairytale, and I really enjoyed venturing through it.

Map Design: 5
The eye candy is out of this world. I would rate 10 if I could. Absolutely flawless, aside from some parts where Cush got stuck, it really doesn't affect the rating or the gameplay to the point where it was a pain.

Story/Instructions: 5
Intriguing story and clear instructions. The journal is nice, and I did get some achievements. Using triggers to clear the chat is okay, but I prefer scenarios where I can page up and look at past dialogs. That's just my preference though, not a reason to change it. Obviously it didn't affect your score.

Additional Comments: Nickonhawk really is a mastermind when it comes to these types of thing. Some of the best content I've seen comes from him, even better than the game's designers themselves. Worth a download? For sure.

[Edited on 01/08/17 @ 02:55 PM]

Zenophobia
Rating
4.8
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions4.0
Playability: 5
Playability was excellent. The gameplay was straightforward and smooth. You even included a chat command for unstucking your character in case the boar trapped you.

My only complaint was just that I kept forgetting the keys needed for companion commands, and that a forward slash was needed before each command. In my opinion, the forward slash was quite unnecessary.

Balance: 5
I had no problems with balance whatsoever. If the player made dumb decisions, they could die. But danger wasn't just lurking around every corner. There were many enemies that could be taken down with ease, and more importantly, a player could gauge and sense the difficulty of a situation without actually having to dive right in, which is absolutely necessary for balance.

Creativity: 5
I absolutely LOVED the creativity and detail put into this scenario. The relic which transformed the vision and lighting to allow you to see ghosts and the 'true form' of certain individuals was an incredible and immersive effect. The quests were solid and the secret events were fun. The chat commands were an interesting touch, although remembering them was a chore.

Map Design: 5
As always, it's unfortunate I can't give you a score higher than 5 for these. I absolutely love your style of map design, really bringing the world to life with not just units but also triggers and sounds and lighting.

Story/Instructions: 4
The instructions were up to standard. I wasn't confused about what to do at any point in my playthrough. The story was solid, but I had to take a point off here because there just wasn't enough of it. There were also confusing patches where a character would suddenly be introduced and then Eitri would suddenly be all buddy-buddy with him and want to save his life for some reason.

Additional Comments:
I NEED MOAR. It's truly unfortunate that this project was axed halfway through. The incredible detail and thought put into this made it a an incredibly enjoyable experience. I look forward to more! :D

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HGDL v0.8.0

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Rating
4.7
Breakdown
Playability4.5
Balance4.5
Creativity5.0
Map Design5.0
Story/Instructions4.5
Statistics
Downloads:664
Favorites: [Who?]2
Size:8.00 MB
Added:11/27/13
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