Warning: May Not be that creative (but there is still a bit of EYECANDY!)
The game was easy enough to control given that it used basic controls like you would find in any supremacy map. It was however a little difficult to know what to do as there were no objectives and a princess that was curiously standing in the corner under the dragon.
The game was impossible to win without cheating, you will have used up 3 of your 10 minutes at least before you can even train a military unit as you start in Archaic age. The enemy has advanced to classical before you even have a town center, immediately placing you in a bad position one which most supremacy players would not be able to come back from in a normal game let alone in 10 minutes. The game would be more balanced if you started in later age, possibly with upgraded units. It would also be easier if you were given time before the wonder was constructed, maybe having the timer start from when you first cross the river or destroy one of the enemy buildings.
The Idea of having a dragon rule over a town is nice. The idea behind the plot is not one that has been overused and it satisfies the theme for the competition.
Map Design: 3
The map looked bright and vibrant, which I like. The level of eye candy on the map was good to look at but made the game a bit difficult to play. Trees in the area where you make your base obstruct building placement. Similarly there are were too many buildings in the enemy's base obstructing your units from getting to the Wonder, contributing to the difficulty. Paths connecting the areas were easy to follow. I would recommend giving the player more space.
The plot was nice as noted in the creativity section but it was never explained. The lack of instructions made the map difficult as I was unsure of what I needed to do, kill the dragon, get Arkantos to the princess, destroy the wonder... In the end it was none of these. Some basic instructions such as an objective or a cinematic at the beginning would be very useful.
I didn't find any triggers when I looked at the map in the editor after playing. Learning how to use them would really help scenarios that you make.