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Downloads Home » Random Map Scripts » Player Migration version 2

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Player Migration version 2

Author File Description
File Details
Version: AoM: The Titans
Copy .xs & .xml files to C:\Program Files\Microsoft Games\Age of Mythology\rm2

2. Credits
- Mr. UNKnowN a.k.a. Dany

3. Contact
For any bug and suggestion, email me at gandalfgray1@yahoo.com or post a comment

4. Optional
This map has been created and tested under some unique textures; because of this, the map could sometimes look strange...
To prevent this, please, install Epic Textures mod from http://aom.heavengames.com/downloads/showfile.php?fileid=9149
The map will show more realistic & 95% of all textures will be replaced (will look cool)


1. If you are using Age of Mythology Extended Edition (from Steam), the 'Optional' step is not recommended to be applied.
2. Epic Textures Mod require a good Video Card & A good Processor (Processor between 1,5 - 3 GhZ)
3. I'm not responsible for any damage that could give this map to your game!

5. Updates

� Version 1 (the original map)
� Version 2
- Many bugs are fixed
- Added elevations
- The map can be now played with more than 2 players

PS: Stay tuned for the next version (if there will be one .... )
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
crlutherjr Thank you for your work. I played this RMS twice, using the Epic mod, with the original AI and the Admiral AI using the AOM Titan expansion disc.

The game function well in both scenarios with no bugs or glitches.

I did note the following:

In Admiral AI, the computer generated opponents (7 who were not allied) did not attempt to migrate. They did not try to attack me until I built my wonder.

In original AI mode set as attacker, the computer opponents did not generate fishing docks, hence they never migrated or attacked.

I also noticed in both modes, no relics were generated.

I played the game set as one verses 7 computer opponents (none were allied) on a Windows 7 machine.

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HGDL v0.8.0

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