Minigames Z brings a new dimension to minigames maps. Building on the success of Minigames X, this map offers unparalleled depth and immersion in addictive minigames.
Well I just had to make this one. I love minigames and think the replay value of these kind of maps is very high. Also you can hook players if the host chooses to start with a nice simple minigame - such as relic bash for example.
I don't call this map a new dimension without good reason. I have built on Minigames X and when starting the map the aim was to create a system for launching and ending games - so no bugs would appear and no triggers would carry over to other games. Unit stat modificaions are carefully laid down and easily accessible should there be any crossover. So far this system is working.
That's all well and good, but hardly a new dimension. I agree. Then how about this :-
CUSTOM MUSIC - Yes, I've done it and it was bloody easy. Choose between custom music or AoM music for the games. Online compatible. Each player hears their choice only.
Points are fairer! Not just a 10 for winning and that's it - most games will give you points even if you lose based on your performance. It's possible for the winner to get 10 and second place to get 9. This will keep things nice and tight!
Placed rankings at the main area when you choose a new game.
There isn't a single game based purely on luck, there is always some thinking involved.
Some brand new games! They shine!
Plenty of variety between the games.
Some games from Minigames X but remastered.
Games respond to n00bs resigning, so no more entrapment by ragequitter units.
Please see the showcase for the full list of minigames.
Special thanks:
Zenophobia - Laser battle help and enthusiastic playtester
Lewonas - Trigger demigod, help with profit race wall heading
As Always, I am looking forward to AOM manifesting into all sorts of "HOW THE HECK IS THAT HAPPENING" games.
Yeebaagooon Staff
File Author
Posted on 01/31/15 @ 01:26 PM
Updated.
That AoM Guy (id: aom expert)
Posted on 01/14/16 @ 10:47 PM
I'm getting crashes in both versions of the game. It just instantly quits to desktop around 3 minutes in or less. It was fine the first couple of plays, now it consistently crashes. It's nothing on my end, I would know if it was.
I wanna review this but it doesn't seem right with the crashes.
Yeebaagooon Staff
File Author
Posted on 01/15/16 @ 06:22 AM
Quite right, hope steam is behaving. Does it make a difference if you select the standard AoM music from the choice dialog at the start of the game?
That AoM Guy (id: aom expert)
Posted on 01/15/16 @ 02:42 PM
I actually had a theory about that, haven't tried it yet. Definitely will.
MrBeefy
Posted on 11/15/16 @ 07:51 PM
Is this for steam or the other version
Yeebaagooon Staff
File Author
Posted on 11/16/16 @ 11:23 AM
Both. You can subscribe on the steam workshop for the steam version.
Yeebaagooon Staff
File Author
Posted on 12/19/16 @ 07:08 AM
Thanks for taking the time to review, glad you enjoyed it.
Haven't come across that bolt wars bug myself. As the speed is set to constantly increase does it eventually sort itself out? Does it always occur regardless of minigame order as well?
Appreciate the comments. Yachtzee can only be played after dot dash so at least it isn't one people can jump straight on - just loved to play it myself but understand it's hard if people have no idea what it is.
hi itz sauce
Posted on 12/22/16 @ 06:29 PM
For bolt wars, im not sure what caused it and was not able to reproduce the bug. Our speed was set to less than negative 20 and none of us wanted to wait it all out so we just deleted.