Posted on 08/08/14 @ 08:37 AM (updated 08/10/14
|# of Scenarios:
||AoM: The Titans
As the king Abas begins his conquest, he leaves the main council member Epimeus in charge, with young hero Apollonius and known Argive ally Chryasor as his assistants. For no apparent reason, Epimeus sends Apollonius far away from home to besiege the Egyptian city. Unexpectedly, Apollonius' army gets the aid from the Egyptian bandits, who capture a relic from the city and leave. Apollonius, suspicious of the situation, decides to go after the bandits and take the relic from them, but then finds out that the relic was ordered by the man who had sent him in Egypt...
The gameplay varies from scenario to scenario, from the sieges where you conquer the enemy strongholds, strategical military tasks where you must figure out how to win the battle while being outnumbered, missions to protect allies at all costs, counter attacks, all the way through to the tasks where you have to explore the unknown things in order to gain every advantage possible. One thing virtually always remains the same - you can always look around and perhaps find a little help from the gods.
Some scenarios are pretty easy to complete, while there are several of the hard ones when you will need patience, right approach and right timing. Always look around, explore the areas nearby, because there are always chances for you to find some minor advantages which could eventually turn the tables in your favor. Be patient, never rush in order to finish the scenario as quickly as possible, take one step at the time.
For further information, bug reports, discussion and a detailed storyline, view the article on the AoMH forum:
Eventual updates to come in case something is wrong.
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|Author||Reviews ( All | Comments Only | Reviews Only )|
The Campaign is very playable, most of the stuff works tightly, and the scenarios have very few, if not, no problems.
The Only problem I saw with the Campaign, was Balance, most of the time you would be overran with Overpowered enemy units that would come out of the woodworks, the lack of proper "Difficulty" settings shines on this.
Creativity isn't much of a thing with scenarios (especially with "Fall of the Trident" scenarios) One of the main problems I saw was the "you have to play all three main cultures".
Map Design: 4
Map Design was very nice, but due to certain scenarios that seemed "too copy and pasted" even though they had different terrain sets.
Some areas were also clutted, many "stronghold" scenarios had "thousands" of towers everywhere.
The Story and Instructions were clear, and easy to understand. However, there were plenty of "wtf" and "that doesn't make sense" dialogue, the story also seems a bit "cliche'ed" with the betrayal
- Add Difficulty Options
- Make sure it's playable for Hardcore and Casual gamers alike.
- Double check your grammer, or at least ask for some help about it.
- Don't have weird inaccurate strongholds of Pirates or Norsemen where they have Military grade forts, they're bandits/barbarians not Ramesses II's grand army! And If the Pirates do, at least give an explanation.
- Allow Cutscenes to be skippable.
- May I suggest: End Scenario cutscenes.