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Escape Rift

Author File Description
File Details
# of Players: 6
Version: AoM:EE
An escape map where you can play as any god. The runners and hunters have different abilities depending on which god they choose. Every player receives different god powers and gather favour different ways depending on their god. For the runners they will also receive a bonus based on their god such as increased tower attack for Hades or Ra having the ability to build a lighthouse. The hunters can train different units to attack the runners based on their god.

Across the map there are also 6 statues where all players can purchase upgrades in exchange for favour.

The first 4 players are the runners and should be on one team and players 5 and 6 are the hunters and should be on another team, however teams are set in game if there are any mistakes.

As of version 5
-The standard map with everything in working order

As of version 7
-The game length was shortened
-The variable game length feature was removed

As of version 8
-The variable game length feature was replaced
-The variable game length scaled less with favour

As of version 9
-Player tips were added
-The shop statues now have larger stat increases for the hunter
-Norse house teleporting now has a 25 second cool down
-The game should now end when a whole team has resigned

As of version 10
-Fixed a bug that may have made the game crash when it finished

As of version 11
-Increased runner speed
-Increased build rate
-Replaced the Egyptian god power of serpents with shifting sands

As of version 12
-Increased the statue upgrades for the hunters hero
-Increased several stats for the hunters hero
-Increased training rate
-Decreased build rate
-Increased Set build rate
-Increased Gaia HP buff
-Added slow passive healing to Gaia buildings

As of version 19
-Added an AI for the hunters that only activates if the associated player is not human
-Added more variation to the music
-Increased the hero regeneration
-Increased the statue upgrade for hero regeneration
-Gave towers a greater initial attack
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