I posted the beta 5 years ago called Hunter Survival v1.1.
Hunter Survival is designed to be the most versatile PvP survival game, it caters for low-high peak times allowing players the freedom to play with however many people they want without any loss in quality of balance/ playability/performance. It is the only survival with randomized start locations and randomized 20 shop locations. Every game will be unique.
Instructions: Your archer atlantean hero is your main unit, if it dies/gets killed you will lose. To buy from shops you need to use this unit. If you kill other players you get a lot of food- which is dependent on enemy unit kill cost.
*supports 2-10 human players *20 shops to buy god powers, upgrades, units *food granted on enemy unit killed cost *30% of food spent on shops are added on to your arcus (main unit) unit cost *hersir can be revived once killed and permanently destroyed by building over its corpse *lag free* (connection to players causes lag, and lags when triggers are trying to load) *FFA, teams of 2, 3, 4 or 5 can be set ingame *every unit has low hp and attack so gods regen effects/upgrades are more noticable *playable as any god; with some god/civ bonus modifications
Gaia- regen buildings, lush, weaker buildings
Hades- stronger buildings
Egyptian- +1 arcus attack
Thor- special armory/improvements
Norse- +10hp hersir
etc. * v2-4-0: Team Victory added for teams of 2, 3, 4 and 5.
*Victory conditions: Last man standing (LMS) or survivee 30 mins. * Team victory: eliminate all other teams to win **not sure if this is fixed yet; need further testing online * V2-5: Randomized shop locations! :D, shop alterations,
shop 20: flame car; can garrison allied unit, useful to vortex allied arcuses to safety/other shops. *Enemy building cost; kill buildings to get food
* Further balancing/ god/civ bonus mods. * Maybe new enemy units/mini bosses/events