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Downloads Home » Multiplayer Scenarios » Hunter Survival v2-5-6

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Hunter Survival v2-5-6

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# of Players: 2-10 human, pl 11 comp
Version: AoM: The Titans
I posted the beta 5 years ago called Hunter Survival v1.1.

Hunter Survival is designed to be the most versatile PvP survival game, it caters for low-high peak times allowing players the freedom to play with however many people they want without any loss in quality of balance/ playability/performance. It is the only survival with randomized start locations and randomized 20 shop locations. Every game will be unique.

Instructions: Your archer atlantean hero is your main unit, if it dies/gets killed you will lose. To buy from shops you need to use this unit. If you kill other players you get a lot of food- which is dependent on enemy unit kill cost.


*supports 2-10 human players
*20 shops to buy god powers, upgrades, units
*food granted on enemy unit killed cost
*30% of food spent on shops are added on to your arcus (main unit) unit cost
*hersir can be revived once killed and permanently destroyed by building over its corpse
*lag free* (connection to players causes lag, and lags when triggers are trying to load)
*FFA, teams of 2, 3, 4 or 5 can be set ingame
*every unit has low hp and attack so gods regen effects/upgrades are more noticable
*playable as any god; with some god/civ bonus modifications
Gaia- regen buildings, lush, weaker buildings
Hades- stronger buildings
Egyptian- +1 arcus attack
Thor- special armory/improvements
Norse- +10hp hersir
* v2-4-0: Team Victory added for teams of 2, 3, 4 and 5.

*Victory conditions: Last man standing (LMS) or survivee 30 mins.
* Team victory: eliminate all other teams to win **not sure if this is fixed yet; need further testing online
* V2-5: Randomized shop locations! :D, shop alterations,
shop 20: flame car; can garrison allied unit, useful to vortex allied arcuses to safety/other shops.
*Enemy building cost; kill buildings to get food

Future updates

* Further balancing/ god/civ bonus mods.
* Maybe new enemy units/mini bosses/events

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