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Downloads Home » Modpacks » crazydragons New Unit Collection's Patch for AOM:EE user

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crazydragons New Unit Collection's Patch for AOM:EE user

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Version: Both
Now you can play crazydragons new units in EE version.

I modified some model files which didn't work in EE version.

And maybe almost unit don't have their portrait, but it doesn't matter to play I think.

When he add new icons or textures for unit or update something, then I'll update this file too as soon as possible.


first, download crazydragons new unit collection in this link: http://aom.heavengames.com/downloads/showfile.php?fileid=10997

second, overwrite this file.

That's it.

sorry for my poor english.

All the credit goes to crazydragons.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
crazydragon Very cool, happy to see you finished it.

Im still learning how to convert mods to EE myself , But im not there yet.

Thanks for this.

Im working on a new mermaid unit , dont know when it will be done.

[Edited on 05/28/15 @ 06:36 PM]

File Author
It's not hard things, Im sure that you can do it soon. I hope your next work is going well.
crazydragon Ya, My mermaid model is finished, but im having a little trouble with the texture.
crazydragon I just updated my New Unit Collection , It includes my new Myconid unit. But it wont work with EE until this mod is updated.
Kadhel I saw that some mods (majority of them) don't work on AOM:EE (for exemple Leonidas or Balrog, and some others good things).

Is there some means to convert them into an AOM:EE compatible mod ? (when they are AoT or AoM)

The two majors problems are:
- Texture are black
- Game Crashes when we try to click on the name of the unit in editor.

I'm glad to see that this mod is convert into AOM:EE compatible ^^
File Author
Kadhel// well, I had thought that materials for new models are the only thing needed for EE version, but the titans version's textures do not work in EE version and EE version's textures don't work in titans version too. so I changed the textures to each version one by one.
That process will solve the Black looks(textures) in EE.

and in case of Game crashes, there are 2 things we need to think about.

At first, maybe you already know, new model files without their each material files may cause crash in EE version.

Second, when you make material files with ABE, you must make sure that the flags are checked correctly for EE.
If unavailable flags are checked, this will cause game crash in EE version too.

I hope my this comment help your work and sorry for my poor english.

Just comment me when you need, then I'll answer as soon as possible.

[Edited on 07/30/15 @ 06:33 AM]

Kadhel Hey aaa =p !
Nice to meet you ^^

I've made some progress and now I can change texture, prt, brg, texture of grn ^^

But what is this problem with flags in ABE ? Can you explain me ? Maybe it's the cause why sometimes my BRG models crash in game, with material ^^'


In this mod: http://forums.heavengames.com/redir/http%3A//aom.heavengames.com/downloads/showfile.php%3Ffileid%3D4232%26ci%3D18c10e3f359d82de13f59a59604cc200YToyOntpOjA7YToyOntpOjA7czo4OiJNb2RwYWNrcyI7aToxO3M6NDQ6Imxpc3Rlci5waHA/Y2F0ZWdvcnk9bW9kcGFja3MmYW1wO3M9ZCZhbXA7bz1kIjt9aToxO2E6Mjp7aTowO3M6MjM6IkZpbGVzIGJ5IFN0ZXBoZW4gQ2FpbmVzIjtpOjE7czo4MjoibGlzdGVyLnBocD9zdGFydD0wJmFtcDthdXRob3I9c3RlcGhlbiBjYWluZXMmYW1wO2NhdGVnb3J5PW1vZHBhY2tzJmFtcDtzPWQmYW1wO289ZCI7fX0

When I extract MTRL from the BRG (and change ddt texture as well), some buldings works, and others don't (elven guild, elven barracks, elven TC, house of elrond, rohirrim longhouse don't work, but others yes. And I don't understand why, really xD)

[Edited on 08/01/15 @ 08:01 PM]

princehpk am not able to run this mod :(
i copy and overwrite both mods but nothing shows when running game :(
please help
princehpk whenever i add new files in .bar files , it does not add any new files, it keeps the files as it is as were in original bar file ...
how to add new files in bar files...
please help me !!!
Franco98 I overwrited as you said but it doesnt work. Can you help me please?

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