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Downloads Home » Modpacks » Myconid . Completely new unit

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Myconid . Completely new unit

Author File Description
File Details
Version: AoM: The Titans
This is my new Myconid unit.

To install, Just overwright your Age of Mythology folder . I suggest copying your original first.

I first saw Myconids in the game dungeons and dragons , I have seen them in many other games since then.

Myconid is a fungus monster , It has a good physical attack but its main means of defence is a corrosive poison gas . The gas can damage living and nonliving units , even buildings. Humans caught in the gas may become disoriented.

Upon death the Myconid releases spores , The spores quickly grow into a spore cluster. A spore cluster is a poison gas factory , It releases twice as much gas as a Myconid. But it is easyly distroyed by ranged attacks that can stay out of range of the gas. Both Myconids and Spore clusters have slow regeneration.

No history file on this yet, I havent made History files for my new units. Im waiting untill I finish the full mod.

This unit still may need some work , Im looking for feed back , let me know if you think its overpowered so I can make some adjustments.

For now this unit is only in the editor, I am working on a mod that will add all my new units into random map games , But I still need more new units in order to finish it. This Unit will be added to my new unit collection mod , As soon as I have time to update it.

I just updated this mod. I added new less rigged punch animations and he no longer bends down when he releases gas. Also a gas cloud no longer follows him around, This made it a little confusing on where the gas cloud was.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
ind10s nice, interesting idea for a unit, cheking it out.
Rating: 4
The mod works and doesn't replace a pre-existing unit, so points earned for that. More points for creativity as I genuinely can't say I've seen an AoM mod like this. Killer giant mushroom man who emanates poison and invokes chaos? cool.

I hear that it uses the war turtle (or leviathan, I don't play much Egypt) sounds which actually fits quite well with the design. Some mod units don't include sound so another point for that. Coupled with the quality-made appearance.

The only negatives were the special attack and attack animation. It crouches down and I assume it's the chaos effect and aoe poison on enemies, but that seems to occur seconds after the SA animation. Is that intentional? because I thought the mod was bugged the first few times it happened and the delay makes the Myconid vulnerable for seconds whereas a Mummy or Heka is quick with their SA.

The attack animation is mostly fine except that the head remains stationary while the body twists for a punch.

Additional Comments:

All in all, a creative and mostly well-done effort. Most mod units use the model of a normal unit so congrats on making two of your own. A shame about the attack but it's a minor thing at best. I'm keen to see more.

[Edited on 06/19/15 @ 11:15 AM]

File Author
I may redo some of the animations, I wasent very happy with the special attack animation , It was more detailed in the editer but it dont show in game , So I may remake a few better animations.

When he bends down he is preforming his special attack , If you notice there is more poison gas after he uses it and it dont follow him anymore , It will go off on its own and attack other units. This works great for hit and run attacks , run away after he uses the special attack and let him heal . I may add more gas so this is more apparent.

This is like the 50th new unit Ive made , You can get the rest of the collection here , Look for Crazydragons new unit collection. I will be adding this unit to it, maybe today .
File Author
I just updated this mod. I added new less rigged punch animations and he no longer bends down when he releases gas. Also a gas cloud no longer follows him around, This made it a little confusing on where the gas cloud was.

Any other suggestions on how to improve the unit are welcome
Pudgey Would love to try this, but I doubt it would work for online so...
File Author
no, mods don't work online, but you can still try mods, just backup your age of mythology folder before you install any mods, put it in another folder or change the name, when you want to play online just rename the folders back.
Kadhel I've tried to use ABE to do MTRL file for AOM:EE, but it failed :/

I don't understand, it works with some other brg (for example the items of a spartan guy), but not for this :/

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