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Downloads Home » Modpacks » Shield Modpack

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Shield Modpack

Author File Description
phantom31014
File Details
Screenshot:
Version: Both
I hope ya'll enjoy this mod. The texture name is written on the preview picture below.



Feel free to use my mod in your own games, scenarios, and modpacks. Just give me some credit for my work.

Speaking of which, the bronze 300 shield was used from a different mod, but I cannot find the file owner;

if you know, please let me know so I can update it.

With all of the previous packs online, I'm sure you all know how to install this. But in case you don't

know, export the zip file into your Textures folder. Then update your anim files using the ReplaceTexture

code.

These textures work best with 3 Heroes Trainable mod by soumyatrainee's aspis big model.

--------------------------------------------------------------------------------

Example:

//==============================================================================
define shield
{
SetSelector
{
set hotspot
{
version
{
visual aspis big
ReplaceTexture infantry g hoplite head bronze/aegisshield
}
)
}
)


--------------------------------------------------------------------------------

You would enter it in the particular unit's anim file, the shield information and the shield texture name

are in bold.

Next example:

//==============================================================================
// Hoplite_Anim.txt
//==============================================================================

import spear_defines_anim.txt

//==============================================================================
define Head
{
SetSelector
{
TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
set hotspot
{
version
{
Visual Infantry G Hoplite Head Standard
}
}
set hotspot
{
version
{
Visual Infantry G Hoplite Head Copper
}
}
set hotspot
{
version
{
Visual Infantry G Hoplite Head Bronze
}
}
set hotspot
{
version
{
Visual Infantry G Hoplite Head Iron
}
}
}
}

//==============================================================================
define shield
{

SetSelector
{
variationlogic
set hotspot
{
version
{
visual aspis big
replacetexture infantry g hoplite head bronze/gorgonshield
}
}
}
}


//==============================================================================
anim Bored
{
SetSelector
{
CinematicLogic
SetSelector
{
TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
set hotspot
{
version
{
Visual Infantry G Hoplite_BoredA
connect RightHand Spear hotspot
connect LeftForearm shield hotspot
Connect TopOfHead Head hotspot
}
}
set hotspot
{
version
{
Visual Infantry G Hoplite_BoredA
ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite

Copper
connect RightHand Spear hotspot
connect LeftForearm shield hotspot
Connect TopOfHead Head hotspot
}
}
set hotspot
{
version
{
Visual Infantry G Hoplite_BoredA
ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite

Bronze
connect RightHand Spear hotspot
connect LeftForearm shield hotspot
Connect TopOfHead Head hotspot
}
}
set hotspot
{
version
{
Visual Infantry G Hoplite_BoredA
ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite

Iron
connect RightHand Spear hotspot
connect LeftForearm shield hotspot
Connect TopOfHead Head hotspot
}
}
}
SetSelector
{
set hotspot
{
version
{
VisualGranny Hop_idleA
}
}
}
}
}


//==============================================================================
anim Idle
{
SetSelector
{
CinematicLogic
SetSelector
{
TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
set hotspot
{
version
{
Visual Infantry G Hoplite_IdleA
connect RightHand Spear hotspot
connect LeftForearm shield hotspot
Connect TopOfHead Head hotspot
}
}
set hotspot
{
version
{
Visual Infantry G Hoplite_IdleA
ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite

Copper
connect RightHand Spear hotspot
connect LeftForearm shield hotspot
Connect TopOfHead Head hotspot
}
}
set hotspot
{
version
{
Visual Infantry G Hoplite_IdleA
ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite

Bronze
connect RightHand Spear hotspot
connect LeftForearm shield hotspot
Connect TopOfHead Head hotspot
}
}
set hotspot
{
version
{
Visual Infantry G Hoplite_IdleA
ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite

Iron
connect RightHand Spear hotspot
connect LeftForearm shield hotspot
Connect TopOfHead Head hotspot
}
}
}
SetSelector
{
set hotspot
{
version
{
VisualGranny Hop_idleA
}
}
}
}
}


//==============================================================================
anim run
{
SetSelector
{
TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
set hotspot
{
version
{
Visual Infantry G Hoplite_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag FootstepLeft 0.00 true
tag FootstepRight 0.50 true
//-- end auto generated section
connect RightHand Spear hotspot
connect LeftForearm shield hotspot
Connect TopOfHead Head hotspot
}
}
set hotspot
{
version
{
Visual Infantry G Hoplite_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag FootstepLeft 0.00 true
tag FootstepRight 0.50 true
//-- end auto generated section
ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Copper
connect RightHand Spear hotspot
connect LeftForearm shield hotspot
Connect TopOfHead Head hotspot
}
}
set hotspot
{
version
{
Visual Infantry G Hoplite_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag FootstepLeft 0.00 true
tag FootstepRight 0.50 true
//-- end auto generated section
ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Bronze
connect RightHand Spear hotspot
connect LeftForearm shield hotspot
Connect TopOfHead Head hotspot
}
}
set hotspot
{
version
{
Visual Infantry G Hoplite_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag FootstepLeft 0.00 true
tag FootstepRight 0.50 true
//-- end auto generated section
ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Iron
connect RightHand Spear hotspot
connect LeftForearm shield hotspot
Connect TopOfHead Head hotspot
}
}
}
}

//==============================================================================
anim Walk
{
SetSelector
{
CinematicLogic
SetSelector
{
TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
set hotspot
{
version
{
Visual Infantry G Hoplite_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag FootstepLeft 0.00 true
tag FootstepRight 0.50 true
//-- end auto generated section
connect RightHand Spear hotspot
connect LeftForearm shield hotspot
Connect TopOfHead Head hotspot
}
}
set hotspot
{
version
{
Visual Infantry G Hoplite_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag FootstepLeft 0.00 true
tag FootstepRight 0.50 true
//-- end auto generated section
ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite

Copper
connect RightHand Spear hotspot
connect LeftForearm shield hotspot
Connect TopOfHead Head hotspot
}
}
set hotspot
{
version
{
Visual Infantry G Hoplite_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag FootstepLeft 0.00 true
tag FootstepRight 0.50 true
//-- end auto generated section
ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite

Bronze
connect RightHand Spear hotspot
connect LeftForearm shield hotspot
Connect TopOfHead Head hotspot
}
}
set hotspot
{
version
{
Visual Infantry G Hoplite_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag FootstepLeft 0.00 true
tag FootstepRight 0.50 true
//-- end auto generated section
ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite

Iron
connect RightHand Spear hotspot
connect LeftForearm shield hotspot
Connect TopOfHead Head hotspot
}
}
}
SetSelector
{
set hotspot
{
version
{
VisualGranny Hop_WalkA
}
}
}
}
}

//==============================================================================
anim Attack
{
SetSelector
{
CinematicLogic
SetSelector
{
TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
set hotspot
{
version
{
Visual Infantry G Hoplite_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.49 true
tag GenericSound 0.40 true
//-- end auto generated section
connect RightHand Spear hotspot
connect LeftForearm shield hotspot
Connect TopOfHead Head hotspot
}
version
{
Visual Infantry G Hoplite_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.61 true
tag GenericSound 0.40 true
//-- end auto generated section
connect RightHand Spear hotspot
connect LeftForearm shield hotspot
Connect TopOfHead Head hotspot
}
}
set hotspot
{
version
{
Visual Infantry G Hoplite_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.49 true
tag GenericSound 0.40 true
//-- end auto generated section
ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite

Copper
connect RightHand Spear hotspot
connect LeftForearm shield hotspot
Connect TopOfHead Head hotspot
}
version
{
Visual Infantry G Hoplite_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.61 true
tag GenericSound 0.40 true
//-- end auto generated section
ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite

Copper
connect RightHand Spear hotspot
connect LeftForearm shield hotspot
Connect TopOfHead Head hotspot
}
}
set hotspot
{
version
{
Visual Infantry G Hoplite_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.49 true
tag GenericSound 0.40 true
//-- end auto generated section
ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite

Bronze
connect RightHand Spear hotspot
connect LeftForearm shield hotspot
Connect TopOfHead Head hotspot
}
version
{
Visual Infantry G Hoplite_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.61 true
tag GenericSound 0.40 true
//-- end auto generated section
ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite

Bronze
connect RightHand Spear hotspot
connect LeftForearm shield hotspot
Connect TopOfHead Head hotspot
}
}
set hotspot
{
version
{
Visual Infantry G Hoplite_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.49 true
tag GenericSound 0.40 true
//-- end auto generated section
ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite

Iron
connect RightHand Spear hotspot
connect LeftForearm shield hotspot
Connect TopOfHead Head hotspot
}
version
{
Visual Infantry G Hoplite_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.61 true
tag GenericSound 0.40 true
//-- end auto generated section
ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite

Iron
connect RightHand Spear hotspot
connect LeftForearm shield hotspot
Connect TopOfHead Head hotspot
}
}
}
SetSelector
{
set hotspot
{
version
{
VisualGranny Hop_AttackA
tag Attack 0.61 true
tag GenericSound 0.40 true
}
}
}
}
}

//==============================================================================
anim Death
{
SetSelector
{
TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
set hotspot
{
version
{
Visual Infantry G Hoplite_DeathA
connect RightHand Spear hotspot
connect LeftForearm shield hotspot
Connect TopOfHead Head hotspot
}
}
set hotspot
{
version
{
Visual Infantry G Hoplite_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag SpecificSoundSet 0.11 false MaleDeath checkVisible
//-- end auto generated section
ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Copper
connect RightHand Spear hotspot
connect LeftForearm shield hotspot
Connect TopOfHead Head hotspot
}
}
set hotspot
{
version
{
Visual Infantry G Hoplite_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag SpecificSoundSet 0.11 false MaleDeath checkVisible
//-- end auto generated section
ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Bronze
connect RightHand Spear hotspot
connect LeftForearm shield hotspot
Connect TopOfHead Head hotspot
}
}
set hotspot
{
version
{
Visual Infantry G Hoplite_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag SpecificSoundSet 0.11 false MaleDeath checkVisible
//-- end auto generated section
ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Iron
connect RightHand Spear hotspot
connect LeftForearm shield hotspot
Connect TopOfHead Head hotspot
}
}
}
}


//==============================================================================
anim Flail
{
SetSelector
{
TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
set hotspot
{
version
{
Visual Infantry G Hoplite_FlailA
connect RightHand Spear hotspot
connect LeftForearm shield hotspot
Connect TopOfHead Head hotspot
}
}
set hotspot
{
version
{
Visual Infantry G Hoplite_FlailA
ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Copper
connect RightHand Spear hotspot
connect LeftForearm shield hotspot
Connect TopOfHead Head hotspot
}
}
set hotspot
{
version
{
Visual Infantry G Hoplite_FlailA
ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Bronze
connect RightHand Spear hotspot
connect LeftForearm shield hotspot
Connect TopOfHead Head hotspot
}
}
set hotspot
{
version
{
Visual Infantry G Hoplite_FlailA
ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Iron
connect RightHand Spear hotspot
connect LeftForearm shield hotspot
Connect TopOfHead Head hotspot
}
}
}
}

//==============================================================================
anim Cinematic
{
SetSelector
{
set hotspot
{
name Hop_08SirTheTroj
version
{
VisualGranny Hop_08SirTheTroj
}
}
}
}


--------------------------------------------------------------------------------



UPDATE: Version 2.0

Now some of the colored shields will appear to be made of iron.

I've included pictures of these new shields.





--------------------------------------------------------------------------------

Again, I hope everyone enjoys these new shields, and if you have any questions or problems, let me know!
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
ind10s very nice, the textures look quite detailed, i even thoutght they were of a higer resolution, you should include the anim files however, right now this is only useful for modders.
phantom31014
File Author
Thank you for the kind words, I just updated it now!
xdracula61 Please create The Olympians V2 for AOM: EE.if you do ı will grateful this.
Jayaranga Great work :)
phantom31014
File Author
@xdracula61

I'd love to, what format are the textures? I don't have EE.
Pablo_117 What's the name of the mod for the greeks in the screen? that mod whit the shields it seem's very nice.

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HGDL v0.8.0

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Statistics
Downloads:411
Favorites: [Who?]3
Size:1.30 MB
Added:01/22/16
Updated:01/25/16
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