//==============================================================================
define shield
{
SetSelector
{
set hotspot
{
version
{
visual aspis big
ReplaceTexture infantry g hoplite head bronze/aegisshield
}
)
}
)
//==============================================================================
define Head
{
SetSelector
{
TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
set hotspot
{
version
{
Visual Infantry G Hoplite Head Standard
}
}
set hotspot
{
version
{
Visual Infantry G Hoplite Head Copper
}
}
set hotspot
{
version
{
Visual Infantry G Hoplite Head Bronze
}
}
set hotspot
{
version
{
Visual Infantry G Hoplite Head Iron
}
}
}
}
SetSelector
{
variationlogic
set hotspot
{
version
{
visual aspis big
replacetexture infantry g hoplite head bronze/gorgonshield
}
}
}
}
//==============================================================================
anim Bored
{
SetSelector
{
CinematicLogic
SetSelector
{
TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
set hotspot
{
version
{
Visual Infantry G Hoplite_BoredA
connect RightHand Spear hotspot connect LeftForearm shield hotspot
Connect TopOfHead Head hotspot
}
}
set hotspot
{
version
{
Visual Infantry G Hoplite_BoredA
ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite
Copper
connect RightHand Spear hotspot connect LeftForearm shield hotspot
Connect TopOfHead Head hotspot
}
}
set hotspot
{
version
{
Visual Infantry G Hoplite_BoredA
ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite
Bronze
connect RightHand Spear hotspot connect LeftForearm shield hotspot
Connect TopOfHead Head hotspot
}
}
set hotspot
{
version
{
Visual Infantry G Hoplite_BoredA
ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite
Iron
connect RightHand Spear hotspot connect LeftForearm shield hotspot
Connect TopOfHead Head hotspot
}
}
}
SetSelector
{
set hotspot
{
version
{
VisualGranny Hop_idleA
}
}
}
}
}
//==============================================================================
anim Idle
{
SetSelector
{
CinematicLogic
SetSelector
{
TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
set hotspot
{
version
{
Visual Infantry G Hoplite_IdleA
connect RightHand Spear hotspot connect LeftForearm shield hotspot
Connect TopOfHead Head hotspot
}
}
set hotspot
{
version
{
Visual Infantry G Hoplite_IdleA
ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite
Copper
connect RightHand Spear hotspot connect LeftForearm shield hotspot
Connect TopOfHead Head hotspot
}
}
set hotspot
{
version
{
Visual Infantry G Hoplite_IdleA
ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite
Bronze
connect RightHand Spear hotspot connect LeftForearm shield hotspot
Connect TopOfHead Head hotspot
}
}
set hotspot
{
version
{
Visual Infantry G Hoplite_IdleA
ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite
Iron
connect RightHand Spear hotspot connect LeftForearm shield hotspot
Connect TopOfHead Head hotspot
}
}
}
SetSelector
{
set hotspot
{
version
{
VisualGranny Hop_idleA
}
}
}
}
}
//==============================================================================
anim run
{
SetSelector
{
TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
set hotspot
{
version
{
Visual Infantry G Hoplite_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag FootstepLeft 0.00 true
tag FootstepRight 0.50 true
//-- end auto generated section
connect RightHand Spear hotspot connect LeftForearm shield hotspot
Connect TopOfHead Head hotspot
}
}
set hotspot
{
version
{
Visual Infantry G Hoplite_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag FootstepLeft 0.00 true
tag FootstepRight 0.50 true
//-- end auto generated section
ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Copper
connect RightHand Spear hotspot connect LeftForearm shield hotspot
Connect TopOfHead Head hotspot
}
}
set hotspot
{
version
{
Visual Infantry G Hoplite_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag FootstepLeft 0.00 true
tag FootstepRight 0.50 true
//-- end auto generated section
ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Bronze
connect RightHand Spear hotspot connect LeftForearm shield hotspot
Connect TopOfHead Head hotspot
}
}
set hotspot
{
version
{
Visual Infantry G Hoplite_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag FootstepLeft 0.00 true
tag FootstepRight 0.50 true
//-- end auto generated section
ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Iron
connect RightHand Spear hotspot connect LeftForearm shield hotspot
Connect TopOfHead Head hotspot
}
}
}
}
//==============================================================================
anim Walk
{
SetSelector
{
CinematicLogic
SetSelector
{
TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
set hotspot
{
version
{
Visual Infantry G Hoplite_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag FootstepLeft 0.00 true
tag FootstepRight 0.50 true
//-- end auto generated section
connect RightHand Spear hotspot connect LeftForearm shield hotspot
Connect TopOfHead Head hotspot
}
}
set hotspot
{
version
{
Visual Infantry G Hoplite_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag FootstepLeft 0.00 true
tag FootstepRight 0.50 true
//-- end auto generated section
ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite
Copper
connect RightHand Spear hotspot connect LeftForearm shield hotspot
Connect TopOfHead Head hotspot
}
}
set hotspot
{
version
{
Visual Infantry G Hoplite_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag FootstepLeft 0.00 true
tag FootstepRight 0.50 true
//-- end auto generated section
ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite
Bronze
connect RightHand Spear hotspot connect LeftForearm shield hotspot
Connect TopOfHead Head hotspot
}
}
set hotspot
{
version
{
Visual Infantry G Hoplite_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag FootstepLeft 0.00 true
tag FootstepRight 0.50 true
//-- end auto generated section
ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite
Iron
connect RightHand Spear hotspot connect LeftForearm shield hotspot
Connect TopOfHead Head hotspot
}
}
}
SetSelector
{
set hotspot
{
version
{
VisualGranny Hop_WalkA
}
}
}
}
}
//==============================================================================
anim Attack
{
SetSelector
{
CinematicLogic
SetSelector
{
TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
set hotspot
{
version
{
Visual Infantry G Hoplite_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.49 true
tag GenericSound 0.40 true
//-- end auto generated section
connect RightHand Spear hotspot connect LeftForearm shield hotspot
Connect TopOfHead Head hotspot
}
version
{
Visual Infantry G Hoplite_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.61 true
tag GenericSound 0.40 true
//-- end auto generated section
connect RightHand Spear hotspot connect LeftForearm shield hotspot
Connect TopOfHead Head hotspot
}
}
set hotspot
{
version
{
Visual Infantry G Hoplite_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.49 true
tag GenericSound 0.40 true
//-- end auto generated section
ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite
Copper
connect RightHand Spear hotspot connect LeftForearm shield hotspot
Connect TopOfHead Head hotspot
}
version
{
Visual Infantry G Hoplite_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.61 true
tag GenericSound 0.40 true
//-- end auto generated section
ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite
Copper
connect RightHand Spear hotspot connect LeftForearm shield hotspot
Connect TopOfHead Head hotspot
}
}
set hotspot
{
version
{
Visual Infantry G Hoplite_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.49 true
tag GenericSound 0.40 true
//-- end auto generated section
ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite
Bronze
connect RightHand Spear hotspot connect LeftForearm shield hotspot
Connect TopOfHead Head hotspot
}
version
{
Visual Infantry G Hoplite_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.61 true
tag GenericSound 0.40 true
//-- end auto generated section
ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite
Bronze
connect RightHand Spear hotspot connect LeftForearm shield hotspot
Connect TopOfHead Head hotspot
}
}
set hotspot
{
version
{
Visual Infantry G Hoplite_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.49 true
tag GenericSound 0.40 true
//-- end auto generated section
ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite
Iron
connect RightHand Spear hotspot connect LeftForearm shield hotspot
Connect TopOfHead Head hotspot
}
version
{
Visual Infantry G Hoplite_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.61 true
tag GenericSound 0.40 true
//-- end auto generated section
ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite
Iron
connect RightHand Spear hotspot connect LeftForearm shield hotspot
Connect TopOfHead Head hotspot
}
}
}
SetSelector
{
set hotspot
{
version
{
VisualGranny Hop_AttackA
tag Attack 0.61 true
tag GenericSound 0.40 true
}
}
}
}
}
//==============================================================================
anim Death
{
SetSelector
{
TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
set hotspot
{
version
{
Visual Infantry G Hoplite_DeathA
connect RightHand Spear hotspot connect LeftForearm shield hotspot
Connect TopOfHead Head hotspot
}
}
set hotspot
{
version
{
Visual Infantry G Hoplite_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag SpecificSoundSet 0.11 false MaleDeath checkVisible
//-- end auto generated section
ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Copper
connect RightHand Spear hotspot connect LeftForearm shield hotspot
Connect TopOfHead Head hotspot
}
}
set hotspot
{
version
{
Visual Infantry G Hoplite_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag SpecificSoundSet 0.11 false MaleDeath checkVisible
//-- end auto generated section
ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Bronze
connect RightHand Spear hotspot connect LeftForearm shield hotspot
Connect TopOfHead Head hotspot
}
}
set hotspot
{
version
{
Visual Infantry G Hoplite_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag SpecificSoundSet 0.11 false MaleDeath checkVisible
//-- end auto generated section
ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Iron
connect RightHand Spear hotspot connect LeftForearm shield hotspot
Connect TopOfHead Head hotspot
}
}
}
}
//==============================================================================
anim Flail
{
SetSelector
{
TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
set hotspot
{
version
{
Visual Infantry G Hoplite_FlailA
connect RightHand Spear hotspot connect LeftForearm shield hotspot
Connect TopOfHead Head hotspot
}
}
set hotspot
{
version
{
Visual Infantry G Hoplite_FlailA
ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Copper
connect RightHand Spear hotspot connect LeftForearm shield hotspot
Connect TopOfHead Head hotspot
}
}
set hotspot
{
version
{
Visual Infantry G Hoplite_FlailA
ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Bronze
connect RightHand Spear hotspot connect LeftForearm shield hotspot
Connect TopOfHead Head hotspot
}
}
set hotspot
{
version
{
Visual Infantry G Hoplite_FlailA
ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Iron
connect RightHand Spear hotspot connect LeftForearm shield hotspot
Connect TopOfHead Head hotspot
}
}
}
}
//==============================================================================
anim Cinematic
{
SetSelector
{
set hotspot
{
name Hop_08SirTheTroj
version
{
VisualGranny Hop_08SirTheTroj
}
}
}
}