Credits for Blizzard. Just did some basic 3ds max moddeling and protox/anim edditing.
This mod comes with 2 bosses of the hellfire council
*Blademaster Jubei'thos (Has a cool birth animation and a freeze attack based on King Folstagg)
*Gurtogg Bloodboil (Has a cool birth animation and a gore attack based on Heka Gigantes)
It suppose to have 3 units but I can't get the boss Dia Darkwhisper to work and it also will be a huge file to upload.
Put all the files in the corresponding folders.
I have brighten up the textures so they don't look so dark anymore. I think it looks better now.
This may be irrelevant, but I missed playing Age Of Mythology ever since my laptop's Windows 8.1 has been updated. Because of this, I could not play this game anymore and I could not try out your mods. Is there a way to fix this? I could really appreciate some help.
Posted on 04/15/16 @ 02:19 AM
To me work great and i luv new unit.s
Posted on 04/15/16 @ 05:32 AM
Thak you Wollie...new unit.s are AWSOME .. You are a ROCK&STAR MOD
WollieWoltaz File Author
Posted on 04/15/16 @ 06:19 AM
Make a new topic in the "technical help" forum and ask it there. You probably will get an answer there.
Maybe you need to download Visual Studio 2015 redistributables, but i'm not sure!
Is the birth animation for the Blademaster looking good, (e.g. the water/fire spurting up and the sounds are correctly?)
Btw Thanks for your review, but can you give a more accurate review for the mods so i know how I can improve or disable things to make it look better and to know that everything works correctly!
Posted on 04/15/16 @ 11:09 AM
Wollie, in my opinion i like more light (color) unit, some of them are to dark to see all cool details. I give them much more damage in protox, and about birth i didnt see nothing before like you did now. Gurtogg attack with flame all arround, very good ideea, with Bladmaster i have problem when i try to select him, dont allow me and i must try 2-3 time.s to select to move him.
It.s just a feedback, and i want to THANK YOU for all your time you spend, and work, to give me, to give another player.s opurtunity to play a much..much..better age of mythology.
[Edited on 04/15/16 @ 11:11 AM]
WollieWoltaz File Author
Posted on 04/17/16 @ 10:56 AM
Yes that's right about the brightness of the units. I did asked this on the forums but got no answer. About what kind of 'glow' effect is used when you hover the mouse over units in game/editor, as I find this really helps brighten them up and bring out the colours.
Someone said that I could brightn up the textures in GIMP, but not sure if that will keep the highly details.
And about the selecting of the blademaster problem, i don't know why that is actually. You have to select him at the top op his body otherwise it get's not selected. Don't know how to solve this, maybe a hitpointbar issue... not sure.