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Building Capture mod

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Version: AoM: The Titans
-This mod allows you to steal your enemy’s buildings. If there are no units around your enemy’s buildings you can walk up to them and take them.
-The purpose of this mod is to allow you to "capture" your enemy’s city instead of completely destroying it. I feel this adds to the games realism.
-Any building that is vital for defence, or is a religious building cannot be stolen. For example, towers, fortresses, walls, monuments, wonders and temples cannot be taken.

-The follow buildings can be stolen from your enemies.
--Siege Camp
--Archery Range
--Ox Cart
--Lumber Camp
--Mining camp
--Dwarven Forge
--Dwarf Foundry
--Counter Building
--Barracks Atlantean

Wokrs for titans expansion
For online all player must have installed

thanks to Lord Brimestone for using some codes from ST - Building Theft (Extended edition)
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
phantom31014 I've wanted this as an option for years, but couldn't figure out how to do it! I'll rate once AOE works on my laptop again.

I do have a question though. Can this be applied to units as well?

E.g. I defeat an enemy village and decide to capture their farms, homes, etc. for resources. I don't want to kill non-combatants such as villagers and caravans, will that coding work to achieve this? I'll try it out soon anyway, but I was going to check and see first.

Rating coming soon, and I look forward to trying your mod!!!
WollieWoltaz My guess is he added the "convertablebuilding" unittype to there protox entry's. So units can convert them to your side. But you should have a unit who's capable converting enemy units/buildings by adding the "convert" ability.

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HGDL v0.8.0

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