Hey all, I got bored on the weekend so I made a Random Map Script. I was watching this AoE2 vid and thought to myself I could make this in AoM... as a Random Map Script!
So I did.
After 4 minutes, enemies spawn continually until you either survive or die. Build a base up and upgrade your buildings/units to survive.
Athena is holding back an evil summoner for eons... but her power to restrain him is almost all gone. As soon as her gets out he will start summoning the horde and gaining power.
You must survive for long enough for the evil summoner to overdose on the power that he is gaining - then Athena can lock him away once again.
The map design is loosely based on this map. Apparently it's from a book or something? IDK I sure haven't read it. But I did google fantasy map and that's what came up.
Waves of enemies get harder! More enemies. different types of enemies and they also get harder to kill
A shop mechanic! In a freaking RMS! You can upgrade your buildings by moving a unit to relics in the top corner of the map.
Horde player can be an AI or a player.
Difficulty of AI affects difficulty of game.
Works with Chinese!
The game is now more difficult across all difficulties.
Enemies recieve a HP and speed boost at Wave Difficulty level 5.
Enemies gain a small amount of HP and attack every spawn on harder difficulties after Wave Difficulty level 4.
Starting Roc's have been removed.
Boss units now spawn at Wave Difficulty level 3, 5 and 7 (These are currently just roided up beefcakes - more exciting boss units will be created when I get time to create them ^_^)
How much the shop costs is now displayed in the corner of the screen at all times.
Clicking on a relic will now display what it does and how much it costs.
Gaia Monument now stops players from casting GP's at the shop.
Shop terrain has changed to an unbuildable Mining Ground (may change to a hades terrain as seeing a relic is now harder)
Starting Prisoner is now invincible
Priests, Hersir's and atlantean heroes now all have a limit (10 priests, 10 hersirs, 2 of each Atlantean heroes).
TC's and fort buildings now gain 2000 HP with every Wave Difficulty Increase
Wow, thanks nottud! That review is low but I feel it is fitting. As I said this was a bit of a rush job over a weekend.
You have made some very good suggestions that I did not think of (maybe I've been out of the scenario design game for too long ^_^ haha). I think this version is a little older than the one on Steam Workshop which had it's difficulty ramped up on all difficulties but more so on Hard and Titan.
Bosses are a great idea and I will be adding those! The relic selected is also a sweet solution to the change-name bug in RM's so I'll put that in as well. I'll replay more on the forum post :)