What an amazing game! Trippin didn't give up when he lost a TC in classic age, that alone makes him a superior player. Too bad he wasn't able to recover from the lost econ and turn the game around, but it was pretty close.
After winning the sea battle Trippin went Heroic maybe too soon and that could've put him behind, in retrospect it was the logical thing to do however, because this game is not a normal game, both players didn't discover their opponents' forward bases (both scouts missed their enemy forward bases by a very slim margin), which is very unusual. This is also the first game between the two players, I don't know if they've ever played each other before but Trippin might've been a little more defensive than usual here. By giving up the sea and delaying advancement to Heroic, Rulez was able to get a superior ground force. After losing the forward base Trippin was in considerable trouble, the tactics of building more structure at the forward base while it was clearly overwhelmed only resulted in a loss of resources, of course it was hard to tell whether it was poor tactics for a little while. A risky gamble that probably cost Trippin the game. It shows just how aggressive a player Trippin was. Overall I was amazed how well Trippin did after losing a lot of housing spaces. He did extremely well in the middle game working with a very limited military due to house spaces. Also he managed econ very well while under a lot of pressure, excellent cart moves at times, something I have never seen anybody do before. What an amazing game. Rulez won on a very logical strategy, but Trippin is clearly a superior tactician here. A very very aggressive player as shown in the early sea rush.