A rather simple game. RuleZ suffered an unrecoverable blow to his economy by losing his food cart and gatherers and was forced to resign.
Geographically this game is different than the previous two, because by the late archaic age it was clear that there would be no sea battle in this game. The choke point in this game is closer to RuleZ's base than Trippin's, giving RuleZ a clear disadvantage, but only because RuleZ's building structure came out that way. Sending gatherers to the choke point to hunt for food seemed like a poor choice on RuleZ part. There were bunch of birds to the east which would've put his gatherers out of the harm's way. Overall this is a very close game, but again Trippin's superior tactics won out, which includes getting raiding calvaries to flank his opponent's axe throwers, a logical adaptation to the previous game not recepicated by his counterpart. Both players displayed perfect early build order, but Trippin won the rush by a somewhat superior scout and build pattern, an adaptive troop selection and a precise battle tactics in manuveuring.