Posted on 03/21/18 @ 11:31 AM (updated 11/03/18
**UPDATED again on 3/24/2018**
||AoM: The Titans
This map should now have a description and a more appropriate icon.
This map should now have only 1 medium gold mine per player, but also have a second large gold mine and unowned settlement per player, making the map be more balanced for the atlanteans.
**UPDATED again again on 11/03/2018**
there should now be half as many serpents and shades as before, enabling AI opponents to more often advance past the archaic age
Ring of Fire, by Garn, made in RMS Creator 2.0.1 beta
Unlike MapGen, RMS Creator 2.0.1 beta allows you to place objects within a certain radius of each player's spawn area, so you can, for example, put chickens and/or berry bushes, medium gold mine(s), and trees close to every starting town center, which I did.
This RMS is intended to be a regular version of ensemble's erebus RMS, except that all of the land is in a huge, thin ring, and everything else is lava, and theres more or less objects on the map, and there are also chickens and such near starting TCs so that the AI won't bug out.
This map should work with between 2 and 12 players, but its very thin with 2 players, and not so much with 12 players.
Please inform me via this map's comment section if something is wrong with this map that is not already listed below.
Do NOT contact me by e-mail; I used a temporary address.
-chickens, a medium gold mine, and trees near every starting TC
-2 large gold mines, a relic and 2 unowned settlements on the map per player; they're both supposed to be somewhat far from your TC, like on an ensemble RMS... but I had to place unowned settlements in clusters of 2 to make sure that every starting location has 2 settlements near it, and those settlements may ignore the AvoidPlayerAreas constraint if the map is set to 2 or so players on a normal-sized map
-some distance from your starting TC are packs of boars, and some serpents and shades; you can kill the shades and serpents with your villagers, just 3 had oughta do it for one enemy, and with no casualties
-a shorter distance from your starting TCs are clusters of trees, instead of proper forests; there should be quite enough of those trees now that I've updated it
-UPDATE: there should now be enough resources on the map for a 2 player game; there are significantly more resources on the map than the first version of the map had
-the ensemble AI rarely acts really stupid as far as aging up and such goes because the wrong guy gets killed by a shade or serpent, but that presumably can happen in ensemble's erebus RMS too
-the FairLocs function doesn't work, and sometimes settlements ignore the AvoidPlayerAreas constraint on a 2 player normal map or a map of a slightly larger size
-I hadn't gotten the foresting tool (New Area->Type=Forest) to work the way that I wanted to work, so I placed clusters of trees instead, which actually worked out pretty well
-if you play this map with 2 players on normal, causing the map to not be very big, titans are gonna have a hard time getting to the other side of the map, but they should be able to get there, at least if you cut down trees
-the map isn't a perfect circle, but its close enough to be mistaken for one
-the RMS generator does not support triggers, so I'd used none; if I could use any, then I'd have any(non-scout?) flying units that get too far into the lava instantly die, whether around the edges or towards the center... and also, rocs and offensive flying units are very strong on this map, so perhaps some players would choose to make gentlemen's agreements to not abuse them on this map
step 1: go to your AoM directory that has the .exe file that starts the game
step 2: go to the rm2 folder
step 3: put the .xs and .xml files that you downloaded into the rm2 folder
step 4: if AoM is currently running, reboot the game, then you should be able to play the map after you start the game back up
Ring of Fire.RMP is the file that I used in RMS Creator 2.0.1 beta to create this map; you can just delete that file if you want, or you can download RMS Creator 2.0.1 at the below link and load it up to edit it!
Big thanks to Hermes_D for making that program.
|Author||Reviews ( All | Comments Only | Reviews Only )|
Meh... Firstly, extreme lack of resources. This 11 ugly chicken- just enough for advancing, and then you need to farm, farm, farm, again farm, thousand more times farm. I understand that it`s nowhere to insert deers or elks, but at least it should be something more to eat.
Secondly, lack of space. I had extreme difficulties while moving peasants. IT IRRITATES! Sorry, but need to do something with that.
Also, I would recommend using more apropriate icon.
Additional comments: Very tough anyway, I liked it! Maybe some updates?
[Edited on 03/22/18 @ 04:00 AM]