All the villagers and most of the important units now have sound when they are bored or inactive.
Villager, caravan, pharaoh and explorer can be heard no matter if they are in view or not, the rest of the units are only heard when in sight.
No more idle units!
TMPM helps you have a more efficient macro.
The sound of pharaoh and pharaoh of Osiris varies.
https://youtu.be/cVZAbGFkp1U
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Files that make up the mod (in case you want to uninstall the mod)
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:: Anim ::
scout_anim
dwarf_anim
pharaoh_anim
pharaoh secundary_anim
pharaoh of osiri_anim
chimera_anim
ulfsark_anim
caravan norse_anim
caravan greek_anim
caravan atlantean_anim
caravan egyptian_anim
villager greek_anim
villager norse_anim
villager egyptian_anim
villager atlantean_anim
villager atlantean hero_anim
:: Sound ::
Buzzer.wav
Sgbo1.wav
Sgbo2.wav
Vgbo1.wav
Vgfbo1.wav
VdBo1.wav
Vabo1.wav
Vabo2.wav
Cvi1.wav
Pbo1.wav
Phbo1.wav
FishingShipIdle1.wav
PrivateChat.wav
Chimerabored.wav
UlfsarkBored1.wav
soundsets-xpack.xml .xmb
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::Installation::
Cope the anim and sound folders in the folder of your game:
C:\Program Files (x86)\Microsoft Games\Age of Mythology
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::TMPM [Todo Mundo Perezoso Mod] Made by Inferno ::
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Stay tuned for updates and my future mods.
Bugs or suggestions? Contact me nefi.a.aguirre@gmail.com
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Thanks to @Aom Expert why I used hes project as a base.