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Downloads Home » Single Player Scenarios » 12 tasks of hercules

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12 tasks of hercules

Author File Description
carnkhan4 did i mention it has yoda laughing?
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
The Blue Mist
Map Design2.0
I try and be nice in my reviews. Offering constructive critism as much as i can, but. . .

Playability: 2
When I review scenarios, I hope to say "This scenario blew me away!", "I was on the edge of my seat!", "It shocked me!", well.. this was not the case. I FEEL ASLEEP waiting for the character to get from one point to the other.

Balance: 2
Balance was horrible. Literally Horrible. I don't even need to explain the problems. . . If you choose to download the scenario, you'll see them off the bat. Long waiting times, bad unbalances, all add up as problems

Creativity: 4
This was the strongest point in the scenario. The Author has alot of great ideas, just not a real good way to express them.

Map Design: 2
I felt "turned-off" when he said "It has killed map making, i ripped off from the pros". . . Your kidding me! Did I get the same map? This IMHO was worse then a Random Map. Clutters of stuff everywhere. Roads in in clusters, eye candy undeveloped . . generally rushed.

Story/Instructions: 3
The author developed a story, but it does not making up for having little, (next to nothing), instructions

Additional Comments:
This was a big disapointment to me. Will you enjoy it? I don't know.. but I don't recommend it.
File Author
just a note, the lava has to be edited, so it can be walked on with the editor and the instructions are as clear as possible without neon signs and pointing arrows all the info was in the triggers or the hint box!
The_Mapmaker Playability: 2
It takes too long to walk all around the place and while you're doing that, the place looks like its designed by a 4-year-old in terms of placing objects

Balance: 1
No, just no.

Creativity: 1
Couldn't live up to the name "eye candy". More like "eye crap". This map had some creativity, but it wasn't expressed in the way that you express things.

Map Design: 1
Too flat and the mine walls were especially poorly done.

Story/Instructions: 1
What instructions?

Additional Comments:
When you submit a file, you ususally try to make it fun for other people to play. THIS game however was so bad that I couldn't play the whole thing because I got so bored and annoyed. At first I thought i was missing something, but after the first minute, things went downhill.

[Edited on 07/05/04 @ 02:07 PM]

Toe of Doom Playability: 1
(Insert Playability analysis here)

Balance: 1
(Insert Balance analysis here)

Creativity: 3
(Insert Creativity analysis here)

Map Design: 1
(Insert Map Design analysis here)

Story/Instructions: 1
(Insert Story/Instructions analysis here)

Additional Comments:
sorry to say this but the instructions are unclear, but the idea is great...keep trying

[Edited on 07/20/03 @ 12:52 PM]

File Author
leave me alone mapmaker.
The Bard
Map Design2.0
Playability: 1
Some triggers do not work properly (e.g. the army conversion) and you can walk through some of the walls (near the Hydra). But worst of all, it's impossible to finish since you cannot walk into Hades to perform the last task!

Balance: 2
I would prefer the tasks to get harder towards the end instead of the up and down we have now.

Creativity: 4
I like the basic idea and the way some of the tasks were "translated" into AoM.

Map Design: 2
You obviously put some work into your map but it still looks like a rough cut to me. Lots of objects, but no "love" if you know what I mean.

Story/Instructions: 1
The instructions are not clear and in one case (at the Amazons) even completely wrong. I had to consult the triggers to find out what I was supposed to do.

Additional Comments:
Don't you playtest a scenario before you submit it?
owlspy1996 from what i have read i dont feel like downloading this, i mean you got bad ratings! :P

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Map Design2.0
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