I try and be nice in my reviews. Offering constructive critism as much as i can, but. . .
When I review scenarios, I hope to say "This scenario blew me away!", "I was on the edge of my seat!", "It shocked me!", well.. this was not the case. I FEEL ASLEEP waiting for the character to get from one point to the other.
Balance was horrible. Literally Horrible. I don't even need to explain the problems. . . If you choose to download the scenario, you'll see them off the bat. Long waiting times, bad unbalances, all add up as problems
This was the strongest point in the scenario. The Author has alot of great ideas, just not a real good way to express them.
Map Design: 2
I felt "turned-off" when he said "It has killed map making, i ripped off from the pros". . . Your kidding me! Did I get the same map? This IMHO was worse then a Random Map. Clutters of stuff everywhere. Roads in in clusters, eye candy undeveloped . . generally rushed.
The author developed a story, but it does not making up for having little, (next to nothing), instructions
This was a big disapointment to me. Will you enjoy it? I don't know.. but I don't recommend it.
Posted on 07/21/03 @ 01:45 PM
Some triggers do not work properly (e.g. the army conversion) and you can walk through some of the walls (near the Hydra). But worst of all, it's impossible to finish since you cannot walk into Hades to perform the last task!
I would prefer the tasks to get harder towards the end instead of the up and down we have now.
I like the basic idea and the way some of the tasks were "translated" into AoM.
Map Design: 2
You obviously put some work into your map but it still looks like a rough cut to me. Lots of objects, but no "love" if you know what I mean.
The instructions are not clear and in one case (at the Amazons) even completely wrong. I had to consult the triggers to find out what I was supposed to do.
Don't you playtest a scenario before you submit it?