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A Heroes Tale

Author File Description
Vassilis A small village has fallen prey to wild beasts and a ruthless Warlock. The villagers in despair cry for help, word goes to the Greek heroes and they arrive eager to find the source of the problem and bring back peace to the people!

You begin with two heroes, as you destroy armies of monsters more heroes will come to help you. The heroes are upgraded to their full potential, they have iron weapons - armor, the attack bonus that comes from each age advancement and the Olympic parentage tech.

You will have to use skill to defeat most foes, don't expect to win by simply clicking an opponent and then sit back and watch! Other times, you will have to use
brains and not brawn to succeed. If you're having problems,I recommend checking the hints in the objectives banner.

For more info about the story and hints see the readme file.

This is my first scenario, it was a lot of hard work but I'm pleased with the results. Please tell me what you think about it!

Vassilis Karapanayiotis
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Map Design3.0
Playability: 5
I really liked how you required the player to use the special abilities of the heroes.

Balance: 4
At first it was pretty easy, but it got harder as it went along. The final battle was the hardest part of the scenario, as any scenario should have it. Good job. It was pretty much pointless to give the player Spy, though.

Creativity: 3
Aside from the special abilites of heroes, it wasn't really unique. But the scenario had a good concept, nontheless.

Map Design: 3
For the most part, the map wasn't very good in design. The roads and stuff could definately use some eyecandy and variety. I liked the mining camps though.

Story/Instructions: 2
This is where it lacked the most. I knew that I had to liberate the village, and that there was an evil guy leading the enemy, but that's it.

Additional Comments: It was a little short, and could definately use some more storyline. Also, try and bone up on eyecandy and other ways to make your map really stand out (in a good way, of course). I liked how the player uses the heroes' special abilities to win, too. I'll be anticipating the sequel. :)
File Author
Thanks for taking the time to review my scenario crimsonflare! My goal is to make small but fun scenarios, something people will want to play more than once. A second version is coming up with cinematics. I have added 4 in total, one is a rather big intro movie!

As far as eye candy is concerned I tried different things but unfortunatelly they didn't look good plus they got in the way of fighting...

Perhaps, seen giants fly or colossi turn to stone would probably be my scenario's eye candy!

Oh, and two things you probably didn't noticed are:

1) You can use spy on a flying scout and it will scout for you! (2 of them fly around the map all time)

2) There is a MU that you don't have to kill in order to win, but if you kill it you will trigger a rather funny response from a village girl!
Lord Vincent Warlock...mmmm...I'm sure I have heard that name before...Maybe in a multiplayer scenario for The Age of Kings: The Conquerors?
chuz Hmmm nice game... that's a challenge!

Didn't have the time to finish it yet, but I really enjoy it! Original, challenging... Just some more relief (hills, valleys) would have been perfect: the terrain is too flat and not that realistic. But for the rest, I think it's a cooool game :)


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Map Design3.0
Favorites: [Who?]0
Size:420.86 KB
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