A small village has fallen prey to wild beasts and a ruthless Warlock. The villagers in despair cry for help, word goes to the Greek heroes and they arrive eager to find the source of the problem and bring back peace to the people!
You begin with two heroes, as you destroy armies of monsters more heroes will come to help you. The heroes are upgraded to their full potential, they have iron weapons - armor, the attack bonus that comes from each age advancement and the Olympic parentage tech.
You will have to use skill to defeat most foes, don't expect to win by simply clicking an opponent and then sit back and watch! Other times, you will have to use
brains and not brawn to succeed. If you're having problems,I recommend checking the hints in the objectives banner.
For more info about the story and hints see the readme file.
This is my first scenario, it was a lot of hard work but I'm pleased with the results. Please tell me what you think about it!
I really liked how you required the player to use the special abilities of the heroes.
At first it was pretty easy, but it got harder as it went along. The final battle was the hardest part of the scenario, as any scenario should have it. Good job. It was pretty much pointless to give the player Spy, though.
Aside from the special abilites of heroes, it wasn't really unique. But the scenario had a good concept, nontheless.
Map Design: 3
For the most part, the map wasn't very good in design. The roads and stuff could definately use some eyecandy and variety. I liked the mining camps though.
This is where it lacked the most. I knew that I had to liberate the village, and that there was an evil guy leading the enemy, but that's it.
Additional Comments: It was a little short, and could definately use some more storyline. Also, try and bone up on eyecandy and other ways to make your map really stand out (in a good way, of course). I liked how the player uses the heroes' special abilities to win, too. I'll be anticipating the sequel. :)