Welcome to Age of Mythology Heaven
Downloads Home
Review Guidelines
Main site
Code of Conduct

Advanced Search
New Releases
New Reviews
New Comments

Submit File
Browse Categories
New Files

Downloads Home » Modpacks » Great Swordsman Unit

Download File Post Review Post Comment

Great Swordsman Unit

Author File Description
coolsk8r32 This is my first mod, and I put it together by looking at the ideas of darkknight, vachu, cheezy monkey, and other people who started before me. It is a "Great Swordsman," placeable in the map editor. He is upgraded two ways, one with the axeman upgrades, and another with the armory upgrades (try the weapon upgrades for a cool twist: watch as his weapons change!). I think it's cool anyway.

~~~~ ~~~~
~-Alex Boyd-~
~~~~ ~~~~
Pages: [1] 2 » Last »
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Mythology Freak Looks really good, just how are you supposed to summon it in a game or can you only to it on the map editor?
Flagg I have been trying for HOURS to get this thing to work...and now the poster above me (or below me, depending on how this is sorted), suggests you cannot summon it in game... AH!!! I kept on trying to summon it from barracks or whatever the Egyptian Infantry building is called. I sure hope it can be summoned, otherwise this mod is of utterly no use to me.
File Author
hey guys dont want to sound rude

but if you haven't noticed all the other custom units that have been submitted to AoMH can only be summoned in the map editor. I've been trying to find out how to make them be summoned from the barracks or somewhere else, but its more complicated than going to the barracks proto and adding "Great Swordsman" to the train list. If you know how, let me know and I'll update my mod.
Flagg Well......

Vachu's (and I guess Blacknight's) Hero Mod allows you to summon their creations in-game. Perhaps asking them would provide info, unless them have retired or something.
mistacheese This is simple.

Open up techtree.xml, and set him for whatever ages and minor gods you want. I've made a hill fort train a engineer that builds a trebuchet.
Mythology Freak I don't have techtree.xml only techtree.xmb
coolsk8r32again I just want to say that this mod was made for www.aomfiles.com, and to those who want all of the cool mods on that site re-uploaded here, reconsider, 'cause I won't.

[Edited on 03/10/04 @ 12:22 AM]


[Edited on 01/31/04 @ 04:38 PM]

ben_is_sparky I can't find the proto.xml thingy. Am I missing something?
ben_is_sparky Found the proto.xml fil;e after a lot of 'unzipping' using aomed. You should have put that in the newbie readme, or is there an easier way. Still didn't work though for some reason... even when I converted it to an xmb.
Pages: [1] 2 » Last »

Post Review Post Comment

HGDL v0.8.0

Forum Username:


Create a new account
Forgot password?
Favorites: [Who?]0
Size:4.78 KB
Recently Updated