NEW: Included in the download is now 2 versions of the map. One is Nomand, and the other is standard RMS play with a starting TC.
Version 1.1 Updates:
1) You now get a Roc to start with. You should be able to scout much faster.
2) Players can build a TC anywhere on the map by building a Temple. When the foundation is placed, it will be converted into a TC and the builder will explode. This will only work if the player does not currently have a TC. If a player builds on a standard foundation they will get a free 300 wood, 300 gold. So, in essense, building on a foundation costs nothing, building on a temple costs a builder and the cost of the temple - but this method allows lightning fast startup as there is no build time (but full repairs are necessary). One thing to note, if multiple builders are tasked to the temple project, only one will exploder and the others will appear to be repairing the TC. They are just running the animation and nothing is really happening. They need to be retasked to the TC to actually begin repairing.
3) More food and wood.
4) Map Size of large will place all possible settlements.
This is an accurate scale reproduction of Tolkien's Middle Earth in the 3rd Age. Nomad style map suitable for single and multiplayer battles. Capture settlements in Gondor, Mordor, Helm's Deep, The Shire, Erebor, Dol Guldor and up to 14 other possible settlements. Map size ranges from 600x600 to 900x900 for a 12 player map. Five different skins may appear, one for each season and a special Mordor skin. Animals on this map will migrate around and reproduce. Beware of the deadly agressive wargs that roam the map - they attack on sight.
Contains a special AI to allow the computer to capture settlements on Nomad maps.
This is a great map. It pretty much follows the map of Middle Earth except for one glaring omission! The rivers & streams are missing. I feel this is still a 5.0 map! It is big and that is good for multiplayer games.
Every map I have gotten of yours is great. Thanks! I look forward to the next map.
Posted on 07/11/04 @ 01:42 AM
Plenty of room to move, but the dwarven gold mines ran out too fast.
Great idea for a random map. There was plenty of room to move around, which I always like, and no shortage of settlements between five players. I did think the limited supplies held by the dwarven gold mines were a bit of a handicap, as I was going through one about once every three minutes. Some great terrain to fight across though.
Posted on 04/09/05 @ 10:17 AM
Awesome! A few omissions and some improvements can be made but for all its worth, great map!
M Master if you can't say something nice or constuctive...