Jesus. Both players get sub 5 min classical with no tc/dock idle time. Get a pencil and a paper and write down that build order :p.
Really good game. Interesting how sea was handled by salska. Anatolia is a map where center is everything cause of the goldmines thats why salska tried to control land sacrificing the sea.
It shows what you should do once you win the sea and your enemy has made land army and tries to own your base. In the end, best economy and gold starvation decided who the winner will be.
PS Bad heroic gp usage though by both players though(well i had to find a mistake :p). But the map was like that, that salska couldnt use his walking woods. Vlad kinda misused flaming weapons, since there was no army there or resistance just couple of buildings which he would have destroyed anyway too. He probably guessed that salska's army will be there but it wasnt.
[Edited on 06/29/03 @ 12:04 AM]
Posted on 06/29/03 @ 04:20 AM
A very educational rec to watch over. Defintely helped my Anatolia map. Actually a very brilliant use of the Flaming Weapon by Blue. It helped him to win over the center, which happened to contain almost ALL the gold in this game! Too bad Red had choose Njord over Skadi, otherwise he could had used Frost to thrawed Blue's ambition on the center.
Anyway, love this game. The battle plan of both players were very clear, and I can actually follow the actions and see what they were both planing most of the time. This game grabbed my interest for the whole 30 mins.