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Campaigns » The Last of the Atlanteans (Part I)
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The Last of the Atlanteans (Part I)
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Author |
File Description |
battlestar000 |
Posted on 08/13/03 @ 07:18 PM (updated 09/21/03)
File Details |
Style: |
Mix |
# of Scenarios: |
6+4cinematics |
Presented by:
Map Crew: Battlestar000*, Daekar, Big_eggy, Kraken Droppings, Connerfrey, Koghk*, Aom_Curse**, IX_Titan**, Splat
Trigger Crew: Battlestar000*, Baron Lopi, Zeus 147*
Cinematic Crew: Husar*, ArcticWind7*, Big_Eggy, Rider of Eternity**.
*: Crews participated in Part I
**: Crews who have not turned in a finished product as of yet.
Intro Story:
A long time ago, there was a splendid city, named Atlantis. There was a hero named Arkantos, who fought against a Cyclops named Gargaransis, a son of Poseidon’s. Poseidon wanted to release the evil titan, Cronus, in order to gain control over the heavens for himself. After winning the final battle, Atlantis sunk, while Arkantos was summoned by Athena to be a demi-god.
However, his divinity did not last long. Poseidon was furious that an ever-lasting life was granted to Arkantos, and he caused Zeus a lot of troubles on this. On a final conference, Arkantos was finally deprived of his divinity.
Zeus assigned him to rebuild Atlantis...
Under the deep water, where Arkantos’ mortal body lay, a heavenly light shot through the sky into the ocean.
Two months later, a fleet sailed on the place where Atlantis had sunk. The fleet admiral was Ajax, an old friend of Arkantos’...
This is a story of which Arkantos sent himself on a quest of immortality.
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If a bug is found or you have a suggestion, please email me at Battlestar000@yahoo.co.in
Thank you vm, and hope you enjoy.
Don't forget to give a review as well ;) |
Pages: « First « 1 [2] 3 4 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Yurich |
Posted on 11/28/03 @ 08:24 AM
Playability: 3
would be great if all triggers and event worked as they were supposed to :(... i'm pretty much sure the author knows about those bugs, so hopefully, he'll fix'em
Balance: 4
why would atlantis have that big army at the first map if they all got stuck in the trees and never faught??
Creativity: 5
great
Map Design: 3
design is great but since some things not working and i'm not sure why but on the first and third map it was SO SLOW... was never like that when i played the standrad compain :(
Story/Instructions: 4
some places that you shouldn't access early should be disabled... like circe's lighthouse
Additional Comments:
if all bugs and defeciencies are fixed, would be the great map...
[Edited on 04/16/05 @ 05:01 PM]
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battlestar000
File Author |
Posted on 11/29/03 @ 04:16 PM
thanx for reviewing :)
Some deficiencies are caused by the “teleport” effect, which works only if your units do not move. Circe’s tower’s meant to be open at all times before Circe surrenders. I don’t know why 3rd map is so slow, however, as it never happened to me, and by comparison map 6 should even be slower... the standard campaign have much less objects and map size compared to these maps.[Edited on 11/29/03 @ 04:18 PM]
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Gidronatis |
Posted on 12/14/03 @ 08:39 PM
Wow! how did you make those units bigger? I really like the units being big. I just wish I could try it myself! Because it is so amazing how you can do that! If you can tell me how to make units big, please tell me soon, ok?
I don't know how to make units big. |
battlestar000
File Author |
Posted on 12/15/03 @ 01:00 AM
it was really complicated with original AOM editor, but now in the AOMTT editor you can just use "K" key and "shift+K" key to change unit sizes. |
Gidronatis |
Posted on 12/15/03 @ 07:24 AM
BUT I DON'T HAVE TT!!!!! |
Gidronatis |
Posted on 12/15/03 @ 07:28 AM
All I have for TT is the TT Trial Version. |
battlestar000
File Author |
Posted on 12/16/03 @ 12:19 AM
Here you'll learn about it:
http://aom.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=19,12882,,all
it's a long thread, but not everything's important so. Just look for Tim W and Alexandergreat3's posts in the first few pages. |
girllikeArkantos |
Posted on 12/26/03 @ 12:02 PM
All is OK. There is only one thing I don't like: Damn, when the second part will be available? And about prologue: Could you use some anim on Arkantos? That flat face... Thanx. |
girllikeArkantos |
Posted on 12/27/03 @ 07:50 AM
I really liked that campaign... it is cool(for me)... Please, make the second part of it... 6 scenarios - is that all? I waite second part all time... |
battlestar000
File Author |
Posted on 01/03/04 @ 03:55 PM
I don't know exactly when Part II's gonna be out since in part II i'm only the organizer, it solely depends on when the crews are done with their maps.
I will try to have it done in the near future, thanx for your patience :) |
Pages: « First « 1 [2] 3 4 » Last » |
HGDL v0.8.2 |
Rating |
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4.2 | Breakdown |
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Playability | 3.0 | Balance | 4.0 | Creativity | 5.0 | Map Design | 4.0 | Story/Instructions | 5.0 |
Statistics |
Downloads: | 18,594 |
Favorites: [] | 1 |
Size: | 3.50 MB |
Added: | 08/13/03 |
Updated: | 09/21/03 |
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