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Author |
File Description |
Felix Hermansson |
Posted on 09/26/03 @ 04:09 PM (updated 05/22/04)
File Details |
Version: |
AoM: The Titans |
Wrong Place, Wrong Time
(AoM:TT Version, April 2004)
This is the second part of my Circe saga, the sequel to 'The Reluctant Heroine'. Having defeated Polyphemus and his Cyclops people Circe has now entered the underworld. But it seems she has not picked the best time for a visit...
To play the scenario just copy the file 'Wrong Place Wrong Time.scx' into your 'scenarios' folder. You need the 'AoM: The Titans' expansion to run the scenario, but apart from that no extras are necessary, it works with the standard installation.
This is an updated version of the original scenario released in fall 2003. I have updated it to work with the 'AoM: The Titans' expansion and changed some of the unit's statistics to re-balance the scenario after the changes introduced in patches 1.09 and x1.02. There are slightly improved opening cinematics, and a few other details have been changed as well. Apart from that the update corrects two problems the older version had:
Since AoM doesn't allow multiple upgrades of the same kind, these were lost when the game was saved and reloaded during the third part of the scenario. Due to new trigger effects available I've been able to solve this problem; saving/reloading works fine now.
Under some special circumstances it was not possible to heal Circe and her bodyguards during the second part. I have changed the implementation here so this problem couldn't be reproduced any more.
I would appreciate any comments, good or bad. Please tell me what you liked, what you disliked, and especially, tell me why. If you have any ideas on how to improve it, all the better.
Please send your comments via e-mail to hoodncloak@hotmail.com. Oh, and add "AoM" to the subject, otherwise your message will probably be lost in all the spam mail I receive.
Some more comments from my side:
The scenario is optimised for a screen resolution of 1024x768.
There are no difficulty levels in this scenario. It has been tested on 'easy' only, so I'd suggest you play it like that.
Don't use cheats - some of them will kill the game because they will activate various triggers for no good reason.
The scenario features more than 200 triggers, so slower machines may get some problems. A three year old PIII 900 MHz, 512 MB RAM does work fine though.
The hints in the objectives are supposed to help you, they are never misleading. If they state that something is worthwhile, it really is - even if you may not immediately see why.
The bodyguards in the second part can sometimes block your path. In this case, select them to make them back up a little. I never got stuck during playtesting, but it may still be a good idea to keep away from corners.
Oh, and one last hint: It IS possible to heal Circe and her bodyguards, but you have to find out for yourself how to do it.
Have fun!
Felix |
Pages: [1] 2 » Last » | Author | Comments ( All | Comments Only | Reviews Only ) |
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chaotic_phil |
Posted on 11/23/03 @ 07:13 AM
what the??
very confused here! lol i went around the labrynth with circe but what do you do and where do you go??? it's a mini maze surrounded by lava, what do i do?? where do i go?? i couldn't find a way to get any fyrther! |
Felix Hermansson
File Author |
Posted on 11/29/03 @ 04:25 PM
Well, it's a labyrinth - as the objective says, you just have to find your way through. If you didn't come across the exit you obviously didn't look hard enough... |
Atlas12888 |
Posted on 12/04/03 @ 11:36 AM
Playability: 5
Excellent trigger executions, and the story made me want to continue.
Balance: 5
Very nicely done. The timer was very balanced for the difficulty, as were the enemies.
Creativity: 5
Very well thoughtout, I like how your scenarios and subquests flow.
Map Design: 4
A little bland, too much walking, but very good nonetheless
Story/Instructions: 4
The story followes the AoM "status quo" a little too much, but still worthy of a four
Additional Comments:
An Excellent scenario, liked it better than the first, but could use just a little fine tuning. PS The bodyguards were AWESOME a VERY creative idea
[Edited on 02/01/04 @ 04:53 PM]
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Yurich |
Posted on 12/09/03 @ 07:56 AM
something doesn't work well for me... first, i found a way to the hades statue very fast and was healed and transferred to the shrine, where i was healed again after i clicked it... than i decided, since you said that the shortest way is not necessarely the best one, to explore the whole island before going to the shrine... i reloaded my game, found just two more bunches of minions, no goodies, and afterall hades didn't want to heal me... neither i could heal by clicking the shrine... after i started this scenario again, i was healed again on this little island with statues, but not at the shrine... i tried to walk to it, to click on it, to double-click on it, to place an artifact on it, place artifact by it, to place artifacts in between torches (since they were humming), in the front of torches... nothing worked... some help would be appreciated... |
Felix Hermansson
File Author |
Posted on 12/18/03 @ 12:41 AM
About the "missing goodies": I won't give away more information than what's in the readme and the hints. Not everything has to be obvious...
As for the bug you mentioned: I have not been able to reproduce this behaviour, nothing like that is meant to happen. Did it just happen once, or can you reproduce the bug? |
Isengrim |
Posted on 12/21/03 @ 06:22 AM
Hi, I'm Isengrim, new to this cool place but had to stop and say that this level is an inspiration for scenario designers all over, especially me. ABSOLUTELY FANTASTIC |
critics |
Posted on 01/09/04 @ 05:25 AM
Playability: 4
its worth it. a nice way to continue the scenario
Balance: 4
too much of walk.takes a long time to search for the path through for the first time
Creativity: 4
good.a great puzzling "rpg"
Map Design: 3
map is large,confusing a little frustrating but worth 3.3. i am giving it 3.
Story/Instructions: 4
fine,the story is sweeping and continued from the last scenario
Additional Comments:good overall,movie like game.
[Edited on 01/26/04 @ 09:24 AM]
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Yurich |
Posted on 03/23/04 @ 07:46 AM
Playability: 3
it was boring run with all this artifacts to the shrine... the same enemies, the same everything - i was expecting more...
Balance: 5
i couldn't figure out how to save my two bodyguards and get the artifact that was guarded by statues, and had to reload because without them, i couldn't win the final battle
Creativity: 4
again, could be better... a lot of interesting ideas could be save by avoiding long runs...
Map Design: 4
it was ok
Story/Instructions: 4
instructions were clear but running around the first part, before the timer started, didn't give me any bonuses :(... though was promised
Additional Comments:
not as good as the first part, but hopefully the third one will be what i'm expecting... nevertheless, the author has a very good potential[Edited on 03/23/04 @ 10:48 AM]
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Felix Hermansson
File Author |
Posted on 03/24/04 @ 03:02 AM
First of all: Thanks for the feedback, Yurich.
Though I must say, I think your review is somewhat unfair. I agree that the long walks are a playability problem, but why did you list that as a creativity drawback?
Also, you took points from story/instruction because you couldn't figure out the advantages that mopping up the labyrinth offered. Believe me, they are there - don't just look at Circe, look at all your 'assets'! (Or take a quick look at the triggers in the 'labyrinth' group if you don't want to take my word for it.)
One point I didn't quite understand was your complaint about "always the same enemies, the same everything". The different kinds of enemies are part of the scenarios theme. If you don't like that, that's ok with me, but I don't want to change anything there.
As far as "the same everything" goes - what do you mean by that? The scenario features three (in my mind) completely different parts; and I spent quite some time on the second part trying to protect the different relics in different ways. So I don't quite understand why there wasn't enough variation for you. Care to elaborate a bit on that? What would you have liked?
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Highgear57 |
Posted on 09/19/04 @ 04:03 PM
lol wasnt this based on the Empire Earth movie "Wrong time" |
Pages: [1] 2 » Last » |
HGDL v0.8.2 |
Rating |
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4.5 | Breakdown |
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Playability | 4.5 | Balance | 4.5 | Creativity | 4.5 | Map Design | 4.0 | Story/Instructions | 5.0 |
Statistics |
Downloads: | 7,353 |
Favorites: [] | 3 |
Size: | 252.48 KB |
Added: | 09/26/03 |
Updated: | 05/22/04 |
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