Posted on 10/04/03 @ 08:59 AM (updated 10/22/03
This map is an RPG for 5 ppl , its a large map , there are a total of six seperate missions ranging in difficulty from easy to very very hard . A storyline unfolds as each mission is completed including a plot twist toward the end. The map contains over 350 triggers and 8 cinamatic scenes with clear objectives for each mission and hints throught game . it will take around an hour to complete and you most likly will need some practice and good team mates to win.
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the map will lag on slow conections and slow computers . needless to say shut down all running applications while playing game .The teams and gods are all set in triggers and as such should not affect the game play .**MAKE SURE PLAYER 5 IS COMPUTER(RA as god)AND PLAYER 7 IS COMPUTER(Set as god)PLAYER 1,2,3,4,6 ARE ALL HUMAN** . the game is designed for all egyptian and we look best this way.you could complete the mission with four humans not five(on a quiet day or if a dropout occurs) but one player would really need to be the priest(player two) he is a vital character(god powers). please leave a review
one known issue is some times the camera stays on an odd angle after one of the movies (i think end of mission 1 ?) it dosnt happen often and i dont know why . but if it happens dont worry it will fix at the end of that mission. i think after the many hours of online testing ive ironed out most bugs
MANY THANKS TO THOSE REGULAR TESTERS WHO CONSISTANTLY PUT UP WITH THE BUGS DURRING TESTING TOO MANY TO NAME BUT I REALLY APPRECIATE YOUR PATIENCE AND INPUT
and King, lol still alot of spelling errors
its just not my thing . but if you wanna do a spellcheck edit for me ill update this file with your edit . ENJOY!!
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This scenario is very playable. one reason is because is played with 6 people online. this makes very enteraining. and the way the game is played is very cool.
I think this game had a good balance since both enemies and allies have fair amounts of units so it makes the game very hard unless you have good people playing it with you, then the game won't be so hard.
Very good creativity! however, the story was not a very good one in my opinion. you could have come with a better story. no background. and the creativity you used on creating the city, triggers and cinematics were good. didn't see any problems when the eight cinematics were played.
some dialogs needed to be fixed. in my opinion, there were some dialogs where you could have used some other words.
Map Design: 5
I jst had to give you a perfect score on this one! the city contained a lot of eyecandy, the sand, the trees, everthing! really good map design.
I test this scenario like about 4 or 5 times online with other people. and the hints were on the spotlight. i think you should have putted the hints on the hints bar. usually the spotlight is to write the background or the story of the scenario. the hints needed more information. however, they were short and helpful. the objectives i had no trouble. well written. but the first time i played this online, we got the relic. but we didn't know where to put it. we explored all the map and we couldn't find the place on where to put the relic. we spended almost half an hour trying to figure out where to put this relic untill we decide to resign. you should hav specified what to do after player one has to control the camel in order to get the relic to the soldier shrine.
Additional Comments: over all, is a very well design map. however, i think it needed more details on the story, dialog, and maybe some more info on the objectives, or hints. and a spotlight would have also been a good idea to put a spotlight on the story so the people would know the story of the scenario with more detail.
there are really very few scenarios like this. it is actually really good how you manage to make such a great story, map design, and able to put so much creativity into this scenario!
[Edited on 03/06/04 @ 08:42 PM]