This version is for use in the Age Of Mythology Expansion "The Titans" only, but do also work in AoM.
Together with the changes from SNT 3.0 now are available 22 conditions and 47 effects.
GAIA is selectable at all respective triggers.
All triggers with an object selection are also present as "By Name" triggers, you can write in the object-info name or the scen-name of a new created object.
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THIS VERSION IS NOT UP-TO-DATE: search for SomeNewXTriggers 3 here in the Download section
I have read that some utilities here have had bugs which lead to players being unable to create a titan in random maps, does anything like this happen with this program?
Oh and can you change the HP of heros like Kronos or Arkantos that are already on the map?
[Edited on 11/01/03 @ 03:28 PM]
reyk File Author
Posted on 11/02/03 @ 04:57 AM
Yes, you can change the current HP also by Name, and the program hasn´t a bug for Randoms.
Achilles of Styx
Posted on 11/02/03 @ 10:25 AM
hmm doesnt work when i do the install what am i doing wrong? i mean the triggers dont showp under conditions or effects!
reyk File Author
Posted on 11/02/03 @ 04:47 PM
Perhaps the new "typetest.xml" file is in the trigger folder and not in the trigger2 folder?
Obez
Posted on 08/02/04 @ 07:30 AM
Rating
5.0
Rating: 5
nicely done reyk... ur very god at wut u do :P keep it up
Additional Comments:
Ruler_of_games
Posted on 09/02/04 @ 03:37 PM
reyk i tried making a new trigger. i am very experienced with this stuff not some newb i made a new number for it defined the commands and stuff put it in typetest but it didn't appear. how do you make one?
Ruler_of_games
Posted on 09/02/04 @ 03:53 PM
btw could you make a "Change Army Name" Trigger that changes all units of that army to have that name? so you could army deploy toxotes and have them all be named George?
Valleyofthekings (id: book_of_thoth)
Posted on 10/15/04 @ 10:03 PM
Save typetest.xml from the AoM/trigger folder. The attached file will copy to the "Trigger" folder.
The most new triggers are "By Name" files, you can write in the object-info name or the scen-name of a new created object.
?what can you make it more clear on how to instal this?